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https://github.com/eddyem/stm32samples.git
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add buttons, not tested yet
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121
F1:F103/CAR_CANbus/WindShield/buttons.c
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121
F1:F103/CAR_CANbus/WindShield/buttons.c
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/*
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* This file is part of the windshield project.
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* Copyright 2024 Edward V. Emelianov <edward.emelianoff@gmail.com>.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stm32f1.h>
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#include "buttons.h"
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#include "hardware.h"
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extern volatile uint32_t Tms;
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//uint32_t lastUnsleep = 0;
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// threshold in ms for press/hold
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#define PRESSTHRESHOLD (29)
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// HOLDTHRESHOLD = PRESSTHRESHOLD + hold time
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#define HOLDTHRESHOLD (329)
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typedef struct{
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keyevent event; // current key event
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int16_t counter; // press/release milliseconds counter
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GPIO_TypeDef *port; // key port
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uint16_t pin; // key pin
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uint8_t changed; // the event have been changed
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} keybase;
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keybase allkeys[KEY_AMOUNT] = {
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[HALL_D] = {.port = HALL_PORT, .pin = HALL_D_PIN},
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[HALL_U] = {.port = HALL_PORT, .pin = HALL_U_PIN},
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[KEY_D] = {.port = BUTTON_PORT, .pin = BUTTON_D_PIN},
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[KEY_U] = {.port = BUTTON_PORT, .pin = BUTTON_U_PIN},
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[DIR_D] = {.port = DIR_PORT, .pin = DIR_U_PIN},
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[DIR_U] = {.port = DIR_PORT, .pin = DIR_U_PIN}
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};
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// return 1 if something was changed
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int process_keys(){
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static uint32_t lastT = 0;
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int changed = FALSE;
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if(Tms == lastT) return FALSE;
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uint16_t d = (uint16_t)(Tms - lastT);
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lastT = Tms;
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for(int i = 0; i < KEY_AMOUNT; ++i){
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keybase *k = &allkeys[i];
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keyevent e = k->event;
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if(PRESSED(k->port, k->pin)){ // key is in pressed state
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//lastUnsleep = Tms; // update activity time (any key is in pressed state)
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switch(e){
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case EVT_NONE: // just pressed
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case EVT_RELEASE:
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k->counter = PRESSTHRESHOLD; // anti-bounce for released state
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k->event = EVT_PRESS;
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break;
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case EVT_PRESS: // hold
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if((k->counter += d)> HOLDTHRESHOLD)
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k->event = EVT_HOLD;
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break;
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default:
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break;
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}
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}else{ // released
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switch(e){
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case EVT_PRESS: // count -> none
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if(k->counter > PRESSTHRESHOLD) k->counter = PRESSTHRESHOLD;
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else if((k->counter -= d) < 0) k->event = EVT_NONE; // button released
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break;
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case EVT_HOLD: // count -> release
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if(k->counter > PRESSTHRESHOLD) k->counter = PRESSTHRESHOLD;
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else if((k->counter -= d) < 0) k->event = EVT_RELEASE; // button released
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break;
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default:
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break;
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}
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}
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if(e != k->event){
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k->changed = 1;
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changed = TRUE;
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}
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}
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return changed;
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}
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/**
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* @brief keystate curent key state
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* @param k - key code
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* @param evt - its event
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* @return 1 if event was changed since last call
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*/
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uint8_t keystate(keycode k, keyevent *evt){
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if(k >= KEY_AMOUNT) return EVT_NONE;
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*evt = allkeys[k].event;
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// change state `release` to `none` after 1st check (or will be `changed` @ release -> none)
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if(*evt == EVT_RELEASE) allkeys[k].event = EVT_NONE;
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uint8_t r = allkeys[k].changed;
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allkeys[k].changed = 0;
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return r;
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}
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keyevent keyevt(keycode k){
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if(k >= KEY_AMOUNT) return EVT_NONE;
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return allkeys[k].event;
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}
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// clear all `changed` states
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void clear_events(){
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for(int i = 0; i < KEY_AMOUNT; ++i)
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allkeys[i].changed = 0;
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}
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