add pre-pre-alpha of tetris

This commit is contained in:
Edward Emelianov 2021-04-27 00:49:51 +03:00
parent 7b02c43bf7
commit 097895127d
13 changed files with 476 additions and 46 deletions

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@ -41,7 +41,7 @@ static int
xspeed[NBALLSMAX], yspeed[NBALLSMAX]; xspeed[NBALLSMAX], yspeed[NBALLSMAX];
static uint8_t colr[NBALLSMAX]; static uint8_t colr[NBALLSMAX];
static int Nballs = 0; static int Nballs = 0;
static uint32_t Tlast, Taddb; static uint32_t TlastB, Taddb;
static void clear_balls(){ static void clear_balls(){
for(int i = 0; i < Nballs; ++i) for(int i = 0; i < Nballs; ++i)
@ -70,21 +70,21 @@ static void add_ball(){
void balls_init(){ void balls_init(){
Nballs = 0; Nballs = 0;
setBGcolor(0); setBGcolor(COLOR_BLACK);
ClearScreen(); ClearScreen();
ScreenON(); ScreenON();
Tlast = Tms; TlastB = Tms;
add_ball(); add_ball();
} }
//#define abs(x) ((x<0) ? -x : x) //#define abs(x) ((x<0) ? -x : x)
void process_balls(){ void process_balls(){
if(Tms == Tlast) return; if(Tms == TlastB) return;
if(Nballs < NBALLSMAX && Taddb < Tms){ if(Nballs < NBALLSMAX && Taddb < Tms){
add_ball(); add_ball();
} }
int diff = (int)(Tms - Tlast); int diff = (int)(Tms - TlastB);
for(int i = 0; i < Nballs; ++i){ for(int i = 0; i < Nballs; ++i){
xnew[i] = x[i] + xspeed[i]*diff; xnew[i] = x[i] + xspeed[i]*diff;
ynew[i] = y[i] + yspeed[i]*diff; ynew[i] = y[i] + yspeed[i]*diff;
@ -104,5 +104,5 @@ void process_balls(){
} }
clear_balls(); clear_balls();
draw_balls(); draw_balls();
Tlast = Tms; TlastB = Tms;
} }

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@ -22,6 +22,7 @@
#include "hardware.h" #include "hardware.h"
extern volatile uint32_t Tms; extern volatile uint32_t Tms;
uint32_t lastUnsleep = 0;
// threshold in ms for press/hold // threshold in ms for press/hold
#define PRESSTHRESHOLD (9) #define PRESSTHRESHOLD (9)
@ -54,6 +55,7 @@ void process_keys(){
keybase *k = &allkeys[i]; keybase *k = &allkeys[i];
keyevent e = k->event; keyevent e = k->event;
if(PRESSED(k->port, k->pin)){ // key is in pressed state if(PRESSED(k->port, k->pin)){ // key is in pressed state
lastUnsleep = Tms; // update activity time (any key is in pressed state)
switch(e){ switch(e){
case EVT_NONE: // just pressed case EVT_NONE: // just pressed
case EVT_RELEASE: case EVT_RELEASE:

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@ -43,6 +43,8 @@ typedef enum{
EVT_RELEASE // released EVT_RELEASE // released
} keyevent; } keyevent;
extern uint32_t lastUnsleep; // last keys activity time
void process_keys(); void process_keys();
void clear_events(); void clear_events();
uint8_t keystate(keycode k, keyevent *evt); uint8_t keystate(keycode k, keyevent *evt);

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@ -25,9 +25,13 @@
#include "proto.h" #include "proto.h"
#include "screen.h" #include "screen.h"
#include "snake.h" #include "snake.h"
#include "tetris.h"
#include "usb.h" #include "usb.h"
#include "usb_lib.h" #include "usb_lib.h"
// timeout for autosleep (30s)
#define AUTOSLEEP_TMOUT (30000)
volatile uint32_t Tms = 0; volatile uint32_t Tms = 0;
uint8_t balls = 0; uint8_t balls = 0;
@ -35,7 +39,8 @@ enum{
STATE_MENU, STATE_MENU,
STATE_SNAKE, STATE_SNAKE,
STATE_TETRIS, STATE_TETRIS,
STATE_SLEEP STATE_SLEEP,
STATE_GAMEOVER
} curstate = STATE_SLEEP; } curstate = STATE_SLEEP;
/* Called when systick fires */ /* Called when systick fires */
@ -89,6 +94,8 @@ static void process_menu(){
break; break;
case MENU_TETRIS: case MENU_TETRIS:
USB_send("Select 'Tetris'\n"); USB_send("Select 'Tetris'\n");
tetris_init();
curstate = STATE_TETRIS;
break; break;
default: default:
break; break;
@ -112,7 +119,7 @@ int main(void){
USBPU_OFF(); USBPU_OFF();
adc_setup(); adc_setup();
USB_setup(); USB_setup();
iwdg_setup(); //iwdg_setup();
USBPU_ON(); USBPU_ON();
keyevent evt; keyevent evt;
@ -133,12 +140,32 @@ int main(void){
break; break;
case STATE_MENU: case STATE_MENU:
process_menu(); process_menu();
if(Tms - lastUnsleep > AUTOSLEEP_TMOUT){
USB_send("Autosleep\n");
ScreenOFF();
curstate = STATE_SLEEP;
}
break; break;
case STATE_SNAKE: case STATE_SNAKE:
if(!proces_snake()) gotomenu(); if(!snake_proces()){
show_gameover();
curstate = STATE_GAMEOVER;
}
break; break;
case STATE_TETRIS: case STATE_TETRIS:
; if(!tetris_process()){
show_gameover();
curstate = STATE_GAMEOVER;
}
break;
case STATE_GAMEOVER: // show gameover screen
if(keystate(KEY_M, &evt) && evt == EVT_RELEASE){
gotomenu();
}else if(Tms - lastUnsleep > AUTOSLEEP_TMOUT){
USB_send("Autosleep\n");
ScreenOFF();
curstate = STATE_SLEEP;
}
break; break;
} }

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@ -39,13 +39,12 @@ static const char* items[] = {
[MENU_TETRIS] = " Tetris " [MENU_TETRIS] = " Tetris "
}; };
static menuitem curitem = MENU_SLEEP; static menuitem curitem = MENU_SLEEP;
// show menu // show menu
static void _menu(){ static void _menu(){
choose_font(FONT14); choose_font(FONT14);
setBGcolor(0); setBGcolor(COLOR_BLACK);
ClearScreen(); ClearScreen();
int charH = curfont->height, charB = curfont->baseline; int charH = curfont->height, charB = curfont->baseline;
int curI = midNo; int curI = midNo;
@ -60,8 +59,7 @@ static void _menu(){
setBGcolor(MENUBGCOLOR); setBGcolor(MENUBGCOLOR);
setFGcolor(MENUFGCOLOR); setFGcolor(MENUFGCOLOR);
} }
PutStringAt((SCREEN_WIDTH - strpixlen(items[i]))/2, CenterStringAt(midY + (i-curI)*charH - charB, items[i]);
midY + (i-curI)*charH - charB, items[i]);
} }
} }
@ -89,3 +87,15 @@ menuitem menu_activated(){
clear_events(); // clear all other events clear_events(); // clear all other events
return MENU_NONE; return MENU_NONE;
} }
// show "GAME OVER" screen
void show_gameover(){
setBGcolor(COLOR_BLACK);
setFGcolor(COLOR_RED);
ClearScreen();
choose_font(FONT14);
CenterStringAt(SCREEN_HEIGHT/2 - curfont->baseline - 1, "Game Over!");
setFGcolor(COLOR_YELLOW);
uint8_t l = PutStringAt(0, SCREEN_HEIGHT - curfont->baseline, "Score: ");
PutStringAt(l, SCREEN_HEIGHT - curfont->baseline, u2str(score));
}

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@ -19,6 +19,8 @@
#ifndef MENU_H__ #ifndef MENU_H__
#define MENU_H__ #define MENU_H__
#include <stm32f1.h>
typedef enum{ typedef enum{
MENU_SLEEP, MENU_SLEEP,
MENU_BALLS, MENU_BALLS,
@ -29,6 +31,7 @@ typedef enum{
} menuitem; } menuitem;
void show_menu(); void show_menu();
void show_gameover();
menuitem menu_activated(); menuitem menu_activated();

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@ -23,15 +23,17 @@
#include "screen.h" #include "screen.h"
//#include "usb.h" //#include "usb.h"
// !!!FOR LITTLE-ENDIAN!!! // !!!FOR LITTLE-ENDIAN!!!
uint32_t score = 0; // current game's score
uint32_t StepMS, Tlast, incSpd = 0; // common for all games timer values
// X coordinate - from left to right! // X coordinate - from left to right!
// Y coordinate - from top to bottom! // Y coordinate - from top to bottom!
// (0,0) is top left corner // (0,0) is top left corner
// all-screen buffer // all-screen buffer
static uint8_t screenbuf[SCREENBUF_SZ]; uint8_t screenbuf[SCREENBUF_SZ];
extern volatile uint32_t Tms; // time for FPS count extern volatile uint32_t Tms; // time for FPS count
static uint32_t FPS = 0, Tfps = 0; // approx FPS static uint32_t FPS = 0, Tfps = 0; // approx FPS
uint32_t getFPS(){return FPS;} uint32_t getFPS(){return FPS;}
@ -112,6 +114,17 @@ uint8_t PutStringAt(int16_t X, int16_t Y, const char *str){
return X - Xold; return X - Xold;
} }
/**
* @brief CenterStringAt - draw string @ center line
* @param Y - y coordinate
* @param str - string
* @return - text width in pixels
*/
uint8_t CenterStringAt(int16_t Y, const char *str){
int l = strpixlen(str);
return PutStringAt((SCREEN_WIDTH - l)/2, Y, str);
}
// full string length in pixels // full string length in pixels
int strpixlen(const char *str){ int strpixlen(const char *str){
int l = 0; int l = 0;
@ -122,8 +135,6 @@ int strpixlen(const char *str){
return l; return l;
} }
uint8_t *getScreenBuf(){return screenbuf;}
static screen_state ScrnState = SCREEN_RELAX; static screen_state ScrnState = SCREEN_RELAX;
screen_state getScreenState(){return ScrnState;} screen_state getScreenState(){return ScrnState;}

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@ -43,6 +43,23 @@ typedef enum{ // screen states
SCREEN_UPDATENXT // update next quarter SCREEN_UPDATENXT // update next quarter
} screen_state; } screen_state;
// colors
#define COLOR_BLACK (0b00000000)
#define COLOR_WHITE (0b11111111)
#define COLOR_BLUE (0b00000011)
#define COLOR_LBLUE (0b00000001)
#define COLOR_GREEN (0b00011100)
#define COLOR_LGREEN (0b00001100)
#define COLOR_RED (0b11100000)
#define COLOR_LRED (0b01100000)
#define COLOR_CYAN (0b00011111)
#define COLOR_PURPLE (0b11100011)
#define COLOR_YELLOW (0b11111100)
extern uint32_t score; // current game score
extern uint8_t screenbuf[SCREENBUF_SZ];
extern uint32_t StepMS, Tlast, incSpd; // common for all games timer values
screen_state getScreenState(); screen_state getScreenState();
void ClearScreen(); void ClearScreen();
void setBGcolor(uint8_t c); void setBGcolor(uint8_t c);
@ -53,6 +70,7 @@ void XORPix(int16_t X, int16_t Y, uint8_t pix);
uint8_t GetPix(int16_t X, int16_t Y); uint8_t GetPix(int16_t X, int16_t Y);
uint8_t DrawCharAt(int16_t X, int16_t Y, uint8_t Char); uint8_t DrawCharAt(int16_t X, int16_t Y, uint8_t Char);
uint8_t PutStringAt(int16_t X, int16_t Y, const char *str); uint8_t PutStringAt(int16_t X, int16_t Y, const char *str);
uint8_t CenterStringAt(int16_t Y, const char *str);
int strpixlen(const char *str); int strpixlen(const char *str);
uint8_t *getScreenBuf(); uint8_t *getScreenBuf();
void process_screen(); void process_screen();

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@ -29,7 +29,19 @@
#define SNAKE_BGCOLOR (0) #define SNAKE_BGCOLOR (0)
#define SNAKE_HEADCOLOR (0b00001101) #define SNAKE_HEADCOLOR (0b00001101)
#define SNAKE_COLOR (0b00101100) #define SNAKE_COLOR (0b00101100)
// food: +1 to size
#define FOOD_COLOR (0b00011100) #define FOOD_COLOR (0b00011100)
// cut - -1 to size
#define CUT_COLOR (0b11100000)
// chance of CUT appears when drawing food (/1000)
#define CUT_PROMILLE (33)
// score - +10 to score
#define SCORE_COLOR (0b00000001)
// add this to score after each SCORE_COLOR eating
#define ADDSCORE (25)
// chance of SCORE appears when doing move (1/1000)
#define SCORE_PROMILLE (15)
// border
#define BORDER_COLOR (0b00100000) #define BORDER_COLOR (0b00100000)
// max and min pause between steps // max and min pause between steps
#define MAXSTEPMS (199) #define MAXSTEPMS (199)
@ -46,24 +58,28 @@ static point snake[SNAKE_MAXLEN];
static int8_t dirX, dirY; static int8_t dirX, dirY;
static uint8_t snakelen; static uint8_t snakelen;
static point Food; static point Food;
static uint32_t StepMS, Tlast, incSpd = 0;
static uint32_t score;
static void ThrowFood(){ static point RandCoords(){
int notfound = 1; point pt = {0,0};
do{ for(int i = 0; i < 10000; ++i){ // not more than 10000 tries
Food.x = 1 + getRand() % (SCREEN_WIDTH-2); pt.x = 1 + getRand() % (SCREEN_WIDTH-2);
Food.y = 1 + getRand() % (SCREEN_HEIGHT-2); pt.y = 1 + getRand() % (SCREEN_HEIGHT-2);
for(int i = 0; i < snakelen; ++i){ if(GetPix(pt.x, pt.y) == SNAKE_BGCOLOR) break;
if(Food.x != snake[i].x && Food.y != snake[i].y){ };
notfound = 0; return pt;
break; }
}
} // return 0 if failed
}while(notfound); static int ThrowFood(){
USB_send("Food @ "); USB_send(u2str(Food.x)); Food = RandCoords();
USB_send(", "); USB_send(u2str(Food.y)); USB_send("\n"); if(Food.x == 0 && Food.y == 0) return 0;
DrawPix(Food.x, Food.y, FOOD_COLOR); DrawPix(Food.x, Food.y, FOOD_COLOR);
if(getRand() % 1000 < CUT_PROMILLE){
point p = RandCoords();
if(p.x == 0 && p.y == 0) return 1;
DrawPix(p.x, p.y, CUT_COLOR);
}
return 1;
} }
/* /*
static void draw_snake(){ static void draw_snake(){
@ -101,7 +117,6 @@ void snake_init(){
dirX = 1; dirY = 0; dirX = 1; dirY = 0;
break; break;
case 1: case 1:
dirX = -1; dirY = 0; dirX = -1; dirY = 0;
break; break;
case 2: case 2:
@ -115,12 +130,14 @@ void snake_init(){
Tlast = Tms; incSpd = 0; Tlast = Tms; incSpd = 0;
score = 0; score = 0;
DrawPix(snake[0].x, snake[0].y, SNAKE_HEADCOLOR); DrawPix(snake[0].x, snake[0].y, SNAKE_HEADCOLOR);
USB_send("Snake inited\n");
} }
// return 0 if failed // return 0 if failed
static int move_snake(){ static int move_snake(){
int last = snakelen - 1; int last = snakelen - 1;
point tail = {snake[last].x, snake[last].y}; point tail = {snake[last].x, snake[last].y};
DrawPix(Food.x, Food.y, FOOD_COLOR); // redraw food
DrawPix(snake[0].x, snake[0].y, SNAKE_COLOR); // redraw head with body color DrawPix(snake[0].x, snake[0].y, SNAKE_COLOR); // redraw head with body color
DrawPix(tail.x, tail.y, SNAKE_BGCOLOR); // delete tail DrawPix(tail.x, tail.y, SNAKE_BGCOLOR); // delete tail
for(int i = snakelen-1; i > 0; --i){ for(int i = snakelen-1; i > 0; --i){
@ -135,6 +152,11 @@ static int move_snake(){
if(nxtcolr == SNAKE_COLOR) USB_send("slum into yourself\n"); if(nxtcolr == SNAKE_COLOR) USB_send("slum into yourself\n");
else USB_send("crush into border\n"); else USB_send("crush into border\n");
return 0; return 0;
}else if(nxtcolr == CUT_COLOR && snakelen > 1){ // make snake shorter
--snakelen;
DrawPix(snake[snakelen].x, snake[snakelen].y, SNAKE_BGCOLOR);
}else if(nxtcolr == SCORE_COLOR){ // add score
score += ADDSCORE;
} }
// not border or snake -> FOOD?! // not border or snake -> FOOD?!
if(snake[0].x == Food.x && snake[0].y == Food.y){ // increase snake len & speed & score if(snake[0].x == Food.x && snake[0].y == Food.y){ // increase snake len & speed & score
@ -145,7 +167,7 @@ static int move_snake(){
++snakelen; ++snakelen;
DrawPix(tail.x, tail.y, SNAKE_COLOR); DrawPix(tail.x, tail.y, SNAKE_COLOR);
} }
ThrowFood(); if(!ThrowFood()) return 0;
USB_send("Got food, score="); USB_send(u2str(score)); USB_send("Got food, score="); USB_send(u2str(score));
USB_send(", len="); USB_send(u2str(snakelen)); USB_send(", len="); USB_send(u2str(snakelen));
USB_send(", speed="); USB_send(u2str(StepMS)); USB_send(", speed="); USB_send(u2str(StepMS));
@ -163,7 +185,7 @@ static int move_snake(){
#define DECRSPD() do{incSpd /= 2;}while(0) #define DECRSPD() do{incSpd /= 2;}while(0)
// return 0 if game over // return 0 if game over
int proces_snake(){ int snake_proces(){
keyevent evt; keyevent evt;
static uint8_t paused = 0; static uint8_t paused = 0;
// change moving direction // change moving direction
@ -173,13 +195,13 @@ int proces_snake(){
if(keystate(KEY_D, &evt)){ // Down if(keystate(KEY_D, &evt)){ // Down
if(evt == EVT_PRESS){ if(dirY != -1) SETDIR(0, 1);} if(evt == EVT_PRESS){ if(dirY != -1) SETDIR(0, 1);}
} }
if(keystate(KEY_L, &evt)){ // Down if(keystate(KEY_L, &evt)){ // Left
if(evt == EVT_PRESS){ if(dirX != 1) SETDIR(-1, 0);} if(evt == EVT_PRESS){ if(dirX != 1) SETDIR(-1, 0);}
} }
if(keystate(KEY_R, &evt) && (evt == EVT_PRESS || evt == EVT_HOLD)){ // Down if(keystate(KEY_R, &evt) && (evt == EVT_PRESS || evt == EVT_HOLD)){ // Right
if(evt == EVT_PRESS){ if(dirX != -1) SETDIR(1, 0);} if(evt == EVT_PRESS){ if(dirX != -1) SETDIR(1, 0);}
} }
if(keystate(KEY_M, &evt) && (evt == EVT_PRESS || evt == EVT_HOLD)){ // Pause or out if(keystate(KEY_M, &evt) && (evt == EVT_PRESS || evt == EVT_HOLD)){ // Menu - Pause or out
if(3 == ++paused){ if(3 == ++paused){
USB_send("Exit snake\n"); USB_send("Exit snake\n");
clear_events(); clear_events();
@ -187,7 +209,7 @@ int proces_snake(){
return 0; return 0;
} }
} }
if(keystate(KEY_S, &evt) && (evt == EVT_PRESS || evt == EVT_HOLD)){ // Pause if(keystate(KEY_S, &evt) && (evt == EVT_PRESS || evt == EVT_HOLD)){ // Set - Pause
if(paused){ if(paused){
USB_send("Snake resume\n"); USB_send("Snake resume\n");
paused = 0; paused = 0;
@ -226,4 +248,3 @@ int proces_snake(){
return 1; return 1;
} }
uint32_t snake_getscore(){return score;}

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@ -19,10 +19,7 @@
#ifndef SNAKE_H__ #ifndef SNAKE_H__
#define SNAKE_H__ #define SNAKE_H__
#include <stm32f1.h>
void snake_init(); void snake_init();
int proces_snake(); int snake_proces();
uint32_t snake_getscore();
#endif // SNAKE_H__ #endif // SNAKE_H__

314
F1-nolib/Tetris/tetris.c Normal file
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@ -0,0 +1,314 @@
/*
* This file is part of the TETRIS project.
* Copyright 2021 Edward V. Emelianov <edward.emelianoff@gmail.com>.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "adcrandom.h"
#include "buttons.h"
#include "screen.h"
#include "tetris.h"
#include "usb.h"
#include "proto.h"
// backround color
#define BACKGROUND_COLOR (COLOR_BLACK)
#define CUP_COLOR (COLOR_LRED)
// height of cup
#define CUPHEIGHT (30)
#define CUPWIDTH (20)
// screen coordinate of x=0 @ cup
#define CUPX0 (1)
// screen coordinate of y=0 @ cup (Y grows upside down)
#define CUPY0 (0)
// coordinates of "NEXT figure"
#define NEXTX0 (30)
#define NEXTY0 (4)
#define xmax (CUPWIDTH-1)
#define ymax (CUPHEIGHT-1)
// min speed
#define MAXSTEPMS (199)
// max speed / drop speed
#define MINSTEPMS (19)
// each NXTSPEEDSCORE of score the speed will be increased
#define NXTSPEEDSCORE (50)
extern uint32_t Tms;
// get coordinates by figure member
#define GETX(u) (((u) >> 4) - 2)
#define GETY(u) (((u) & 0xf) - 2)
typedef struct{
uint8_t f[4];
uint8_t color;
} figure;
// L: 00, 01, 02, 10 + 2 = 0x22, 0x23, 0x24, 0x32
static const figure L = {
.f = {0x22, 0x23, 0x24, 0x32},
.color = COLOR_LBLUE
};
// J: 00, 01, 02, -10 + 2 = 0x22, 0x23, 0x24, 0x12
static const figure J = {
.f = {0x22, 0x23, 0x24, 0x12},
.color = COLOR_BLUE
};
// O: 00, 01, 10, 11 + 2 = 0x22, 0x23, 0x32, 0x33
static const figure O = {
.f = {0x22, 0x23, 0x32, 0x33},
.color = COLOR_YELLOW
};
// I: 0-1, 00, 01, 02 + 2 = 0x21, 0x22, 0x23, 0x24
static const figure I = {
.f = {0x21, 0x22, 0x23, 0x24},
.color = COLOR_CYAN
};
// S: -10, 00, 01, 11 + 2 = 0x12, 0x22, 0x23, 0x33
static const figure S = {
.f = {0x12, 0x22, 0x23, 0x33},
.color = COLOR_LGREEN
};
// Z: -11, 01, 00, 10 + 2 = 0x13, 0x23, 0x23, 0x32
static const figure Z = {
.f = {0x13, 0x23, 0x23, 0x32},
.color = COLOR_GREEN
};
// T: -10, 01, 00, 10 + 2 = 0x12, 0x23, 0x22, 0x32
static const figure T = {
.f = {0x12, 0x23, 0x22, 0x32},
.color = COLOR_PURPLE
};
#define FIGURESNUM (7)
static const figure *figures[FIGURESNUM] = {&L, &J, &O, &I, &S, &Z, &T};
static figure curfigure, nextfigure;
// current figure coordinates
static int xf, yf;
// next score the speed will be encreased
static uint32_t nextSpeedScore = 0;
// chk if figure can be put to (x,y); @return 1 if empty
static int chkfigure(int x, int y, const figure *F){
if(x < 0 || x > xmax) return 0;
if(y < 0 || y > ymax) return 0;
for(int i = 0; i < 4; ++i){
int xn = x + GETX(F->f[i]), yn = y + GETY(F->f[i]);
if(yn > ymax || yn < 0) return 0;
if(xn < 0 || xn > xmax || yn < 0) return 0; // border
if(GetPix(xn ,yn) != BACKGROUND_COLOR) return 0; // occupied
}
return 1;
}
// clear figure from old location
static void clearfigure(int x, int y){
USB_send("Clear @ "); USB_send(u2str(x)); USB_send(", "); USB_send(u2str(y)); USB_send("\n");
for(int i = 0; i < 4; ++i){
int xn = x + GETX(curfigure.f[i]), yn = y + GETY(curfigure.f[i]);
if(xn < 0 || xn > xmax || yn < 0 || yn > ymax) continue; // out of cup
DrawPix(xn, yn, BACKGROUND_COLOR);
}
}
// put figure into new location
static void putfigure(int x, int y, figure *F){
USB_send("Put @ "); USB_send(u2str(x)); USB_send(", "); USB_send(u2str(y)); USB_send("\n");
for(int i = 0; i < 4; ++i){
int xn = x + GETX(F->f[i]), yn = y + GETY(F->f[i]);
if(xn < 0 || xn > xmax || yn < 0 || yn > ymax) continue; // out of cup
DrawPix(xn, yn, F->color);
}
}
// dir=-1 - right, =1 - left
static void rotatefigure(int dir, figure *F){
figure nF = {.color = F->color};
for(int i = 0; i < 4; ++i){
int x = GETX(F->f[i]), y = GETY(F->f[i]), xn, yn;
if(dir > 0){ // CW
xn = y; yn = -x;
USB_send("Rotate CW\n");
}else if(dir < 0){ // CCW
xn = -y; yn = x;
USB_send("Rotate CCW\n");
}
nF.f[i] = ((xn + 2) << 4) | (yn + 2);
}
*F = nF;
}
// check cup for full lines & delete them; return number of deleted lines
static int checkandroll(){
int upper = 0, ret = 0;
for(int y = 0; y < CUPHEIGHT; ++y){
int N = 0;
for(int x = 0; x < CUPWIDTH; ++x)
if(GetPix(x, y) != BACKGROUND_COLOR) ++N;
if(N == 0) upper = y;
else if(N == CUPWIDTH){ // full line - roll all upper
++ret;
for(int yy = y; yy <= upper; --yy){
uint8_t *ptr = &screenbuf[(yy+CUPY0)*SCREEN_WIDTH + CUPX0];
for(int x = 0; x < CUPWIDTH; ++x, ++ptr)
*ptr = ptr[-CUPWIDTH]; // copy upper row into the current
}
++upper;
}
}
USB_send("Roll="); USB_send(u2str(ret)); USB_send("\n");
return ret;
}
// get random number of next figure
static int getrand(){
static int oldnum[2] = {-1, -1};
int r = getRand() % FIGURESNUM;
if(r == oldnum[1]) r = getRand() % FIGURESNUM;
if(r == oldnum[0]) r = getRand() % FIGURESNUM;
oldnum[0] = oldnum[1];
oldnum[1] = r;
return r;
}
// return 0 if cannot move
static int mvfig(int *x, int *y, int dx){
register int xx = *x, yy = *y;
int xnew = xx+dx, ynew = yy+1, ret = 1;
clearfigure(xx, yy);
if(chkfigure(xnew, ynew, &curfigure)){
xx = xnew; yy = ynew;
*x = xx; *y = yy;
}else ret = 0;
putfigure(xx, yy, &curfigure);
return ret;
}
// dir == -1 - left, 1 - right
static void rotfig(int x, int y, int dir){
if(!dir) return;
figure newF = curfigure;
rotatefigure(dir, &newF);
clearfigure(x, y);
if(chkfigure(x, y, &newF)){ // can rotate - substitute old figure with new
curfigure = newF;
}
putfigure(x, y, &curfigure);
}
// draw current & next figures; return 0 if can't
static int drawnext(){
curfigure = nextfigure;
clearfigure(NEXTX0, NEXTY0); // clear NEXT
nextfigure = *figures[getrand()];
putfigure(NEXTX0, NEXTY0, &nextfigure);
xf = xmax/2; yf = ymax/2;
if(!chkfigure(xf, yf, &curfigure)) return 0; // can't draw next
putfigure(xf, yf, &curfigure);
return 1;
}
void tetris_init(){
setBGcolor(BACKGROUND_COLOR);
ClearScreen();
ScreenON();
StepMS = MAXSTEPMS;
Tlast = Tms;
incSpd = StepMS;
score = 0;
nextSpeedScore = NXTSPEEDSCORE;
// draw cup
for(int y = 0; y < CUPHEIGHT; ++y){
DrawPix(CUPX0, CUPY0 + y, CUP_COLOR);
DrawPix(CUPX0 + CUPWIDTH, CUPY0 + y, CUP_COLOR);
}
for(int x = 0; x < CUPWIDTH; ++x)
DrawPix(CUPX0 + x, CUPY0 + CUPHEIGHT, CUP_COLOR);
nextfigure = *figures[getrand()];
drawnext();
}
// process tetris game; @return 0 if game is over
int tetris_process(){
uint8_t moveX = 0, rot = 0;
keyevent evt;
static uint8_t paused = 0;
// change moving direction
if(keystate(KEY_U, &evt) && (evt == EVT_PRESS || evt == EVT_HOLD)){ // UP - pause
if(paused){
USB_send("Tetris resume\n");
paused = 0;
}else{
USB_send("Tetris paused\n");
paused = 1;
}
}
if(keystate(KEY_D, &evt) && evt == EVT_PRESS){ // Down - drop
incSpd = MINSTEPMS;
}
if(keystate(KEY_L, &evt) && evt == EVT_PRESS){ // L - left
moveX = -1;
}
if(keystate(KEY_R, &evt) && evt == EVT_PRESS){ // Right
moveX = 1;
}
if(keystate(KEY_M, &evt) && evt == EVT_PRESS){ // Menu - rotate CCW
rot = -1;
}
if(keystate(KEY_S, &evt) && evt == EVT_PRESS){ // Set - rotate CW
rot = 1;
}
clear_events();
if(Tms - Tlast > incSpd){
Tlast = Tms;
if(paused) return 1;
int xnew = xf, ynew = yf;
if(rot) rotfig(xf, yf, rot);
if(!mvfig(&xnew, &ynew, moveX) && ynew == yf){ // can't move: end of moving?
int s = checkandroll();
switch(s){ // add score
case 1:
score += 1;
break;
case 2:
score += 3;
break;
case 3:
score += 7;
break;
case 4:
score += 15;
break;
default:
break;
}
if(StepMS > MINSTEPMS && score > nextSpeedScore){ // increase speed
--StepMS;
nextSpeedScore += NXTSPEEDSCORE;
}
if(!drawnext()) return 0;
}
}
return 1;
}

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F1-nolib/Tetris/tetris.h Normal file
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/*
* This file is part of the TETRIS project.
* Copyright 2021 Edward V. Emelianov <edward.emelianoff@gmail.com>.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef TETRIS_H__
#define TETRIS_H__
void tetris_init();
int tetris_process();
#endif // TETRIS_H__