2021-04-27 00:49:51 +03:00

86 lines
2.7 KiB
C

/*
* This file is part of the TETRIS project.
* Copyright 2019 Edward V. Emelianov <eddy@sao.ru, edward.emelianoff@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef SCREEN_H__
#define SCREEN_H__
#include <stdint.h>
// display size in px
// PANEL_WIDTH is width of one panel
//#define PANEL_WIDTH (64)
// SCREEN_WIDTH is total screen width
#define SCREEN_WIDTH (64)
#define SCREEN_HEIGHT (32)
#define SCREENBUF_SZ (SCREEN_WIDTH*SCREEN_HEIGHT)
#define SCREEN_HW (SCREEN_WIDTH/2)
#define SCREEN_HH (SCREEN_HEIGHT/2)
// amount of blocks @ screen
#define NBLOCKS (16)
// pause to show a quater of screen - 10ms (25Hz framerate)
#define SCREEN_PAUSE (3)
typedef enum{ // screen states
SCREEN_RELAX, // nothing to do (screen is off)
SCREEN_ACTIVE, // transmission active
SCREEN_UPDATENXT // update next quarter
} screen_state;
// colors
#define COLOR_BLACK (0b00000000)
#define COLOR_WHITE (0b11111111)
#define COLOR_BLUE (0b00000011)
#define COLOR_LBLUE (0b00000001)
#define COLOR_GREEN (0b00011100)
#define COLOR_LGREEN (0b00001100)
#define COLOR_RED (0b11100000)
#define COLOR_LRED (0b01100000)
#define COLOR_CYAN (0b00011111)
#define COLOR_PURPLE (0b11100011)
#define COLOR_YELLOW (0b11111100)
extern uint32_t score; // current game score
extern uint8_t screenbuf[SCREENBUF_SZ];
extern uint32_t StepMS, Tlast, incSpd; // common for all games timer values
screen_state getScreenState();
void ClearScreen();
void setBGcolor(uint8_t c);
void setFGcolor(uint8_t c);
void DrawPix(int16_t X, int16_t Y, uint8_t pix);
void InvertPix(int16_t X, int16_t Y);
void XORPix(int16_t X, int16_t Y, uint8_t pix);
uint8_t GetPix(int16_t X, int16_t Y);
uint8_t DrawCharAt(int16_t X, int16_t Y, uint8_t Char);
uint8_t PutStringAt(int16_t X, int16_t Y, const char *str);
uint8_t CenterStringAt(int16_t Y, const char *str);
int strpixlen(const char *str);
uint8_t *getScreenBuf();
void process_screen();
void ScreenON();
void ScreenOFF();
uint32_t getFPS();
uint8_t RGB2pack(const uint8_t *RGB);
uint8_t *pack2RGB(uint8_t pack);
#endif // SCREEN_H__