image view works!

This commit is contained in:
eddyem
2015-03-02 14:00:26 +03:00
parent 4e5d015e53
commit da3cde5816
10 changed files with 313 additions and 193 deletions

View File

@@ -30,6 +30,7 @@ volatile int wannacreate = 0; // flag: ==1 if someone wants to create window
windowData *wininiptr = NULL;
int initialized = 0; // ==1 if GLUT is initialized; ==0 after clear_GL_context
int wannakill_GL_ID = 0; // GL_ID of window for asynchroneous killing
void createWindow(windowData *win);
void RedrawWindow();
@@ -88,19 +89,22 @@ void createWindow(windowData *win){
glGenTextures(1, &(win->Tex));
calc_win_props(win, NULL, NULL);
win->zoom = 1. / win->Daspect;
// createMenu(win->ID);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, win->Tex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, win->image->w, win->image->h, 0,
GL_RGB, GL_UNSIGNED_BYTE, win->image->rawdata);
glDisable(GL_TEXTURE_2D);
totWindows++;
createMenu(win->GL_ID);
DBG("OK, total opened windows: %d", totWindows);
}
@@ -108,22 +112,23 @@ void createWindow(windowData *win){
int killwindow(int GL_ID){
DBG("try to kill win GL_ID=%d", GL_ID);
windowData *win;
int canceled = 1;
win = searchWindow_byGLID(GL_ID);
if(!win) return 0;
if(!pthread_cancel(win->thread)){ // cancel thread changing data
canceled = 0;
glutSetWindow(GL_ID); // obviously set window (for closing from menu)
if(!win->killthread){
pthread_mutex_lock(&win->mutex);
// say changed thread to die
win->killthread = 1;
pthread_mutex_unlock(&win->mutex);
DBG("wait for changed thread");
pthread_join(win->thread, NULL); // wait while thread dies
}
// pthread_join(win->thread, NULL);
glDeleteTextures(1, &win->Tex);
glFinish();
if(win->menu) glutDestroyMenu(win->menu);
glutDestroyWindow(win->GL_ID);
win->GL_ID = 0; // reset for forEachWindow()
pthread_mutex_unlock(&win->mutex);
if(!canceled && !pthread_cancel(win->thread)){ // cancel thread changing data
WARN(_("can't cancel a thread!"));
}
pthread_join(win->thread, NULL);
DBG("destroy texture %d", win->Tex);
glDeleteTextures(1, &(win->Tex));
glFinish();
if(!removeWindow(win->ID)) WARNX(_("Error removing from list"));
totWindows--;
return 1;
@@ -138,16 +143,28 @@ int killwindow(int GL_ID){
int destroyWindow(int window, winIdType type){
if(!initialized) return 0;
int r = 0;
DBG("lock");
pthread_mutex_lock(&winini_mutex);
DBG("locked");
if(type == INNER){
windowData *win = searchWindow(window);
if(win) r = killwindow(win->GL_ID);
}else
r = killwindow(window);
pthread_mutex_unlock(&winini_mutex);
DBG("window killed");
return r;
}
/**
* asynchroneous destroying - for using from menu
*/
void destroyWindow_async(int window_GL_ID){
pthread_mutex_lock(&winini_mutex);
wannakill_GL_ID = window_GL_ID;
pthread_mutex_unlock(&winini_mutex);
}
void renderBitmapString(float x, float y, void *font, char *string, GLubyte *color){
if(!initialized) return;
char *c;
@@ -235,9 +252,17 @@ void RedrawWindow(){
* waits for global signals to create windows & make other actions
*/
void *Redraw(_U_ void *arg){
// pthread_cond_t fakeCond = PTHREAD_COND_INITIALIZER;
// struct timeval tv;
// struct timespec timeToWait;
// struct timeval now;
while(1){
pthread_mutex_lock(&winini_mutex);
if(!initialized) return NULL;
if(!initialized){
DBG("!initialized");
pthread_mutex_unlock(&winini_mutex);
pthread_exit(NULL);
}
if(wannacreate){ // someone asks to create window
DBG("call for window creating, id: %d", wininiptr->ID);
createWindow(wininiptr);
@@ -245,9 +270,28 @@ void *Redraw(_U_ void *arg){
wininiptr = NULL;
wannacreate = 0;
}
if(wannakill_GL_ID){
usleep(10000); // wait a little to be sure that caller is closed
killwindow(wannakill_GL_ID);
wannakill_GL_ID = 0;
}
forEachWindow(redisplay);
/* gettimeofday(&now,NULL);
timeToWait.tv_sec = now.tv_sec;
timeToWait.tv_nsec = now.tv_usec * 1000UL + 10000000UL;
pthread_cond_timedwait(&fakeCond, &winini_mutex, &timeToWait);*/
pthread_mutex_unlock(&winini_mutex);
//pthread_testcancel();
if(totWindows) glutMainLoopEvent(); // process actions if there are windows
/* gettimeofday(&now,NULL);
timeToWait.tv_sec = now.tv_sec;
timeToWait.tv_nsec = now.tv_usec * 1000UL + 10000000UL;
pthread_mutex_lock(&fakeMutex);
pthread_cond_timedwait(&fakeCond, &fakeMutex, &timeToWait);
pthread_mutex_unlock(&fakeMutex);*/
/* tv.tv_sec = 0;
tv.tv_usec = 10000;
select(0, NULL, NULL, NULL, &tv);*/
usleep(10000);
}
return NULL;
@@ -366,12 +410,18 @@ void killwindow_v(int GL_ID){
void clear_GL_context(){
FNAME();
if(!initialized) return;
DBG("lock");
pthread_mutex_lock(&winini_mutex);
forEachWindow(killwindow_v);
pthread_cancel(GLUTthread); // kill main GLUT thread
pthread_join(GLUTthread, NULL);
initialized = 0;
DBG("locked");
// kill main GLUT thread
// pthread_cancel(GLUTthread);
pthread_mutex_unlock(&winini_mutex);
forEachWindow(killwindow_v);
DBG("join");
pthread_join(GLUTthread, NULL); // wait while main thread exits
// pthread_mutex_unlock(&winini_mutex);
DBG("main GL thread cancelled");
}