2022-03-10 11:04:14 +03:00

220 lines
6.4 KiB
C

/*
* This file is part of the TETRIS project.
* Copyright 2019 Edward V. Emelianov <eddy@sao.ru, edward.emelianoff@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h> // memset, memcpy
#include <stdio.h>
#include "debug.h"
#include "fonts.h"
#include "hardware.h"
#include "screen.h"
// !!!FOR LITTLE-ENDIAN!!!
uint32_t score = 0; // current game's score
uint32_t StepMS, Tlast, incSpd = 0; // common for all games timer values
// X coordinate - from left to right!
// Y coordinate - from top to bottom!
// (0,0) is top left corner
// all-screen buffer
uint8_t screenbuf[SCREENBUF_SZ];
extern volatile uint32_t Tms; // time for FPS count
static uint32_t FPS = 0, Tfps = 0; // approx FPS
uint32_t getFPS(){return FPS;}
static uint8_t fgColor = 0xff, bgColor = 0; // foreground and background colors
void setBGcolor(uint8_t c){bgColor = c;}
void setFGcolor(uint8_t c){fgColor = c;}
/**
* @brief FillScreen - fill screen buffer with current bgColor
*/
void ClearScreen(){
for(int i = 0; i < SCREENBUF_SZ; ++i)
screenbuf[i] = bgColor;
}
/**
* @brief DrawPix - set or clear pixel
* @param X, Y - pixel coordinates (could be outside of screen)
* @param pix - == pixel color (RRRGGGBB)
*/
void DrawPix(int16_t X, int16_t Y, uint8_t pix){
if(X < 0 || X > SCREEN_WIDTH-1 || Y < 0 || Y > SCREEN_HEIGHT-1) return; // outside of screen
// now calculate coordinate of pixel
screenbuf[Y*SCREEN_WIDTH + X] = pix;
}
void InvertPix(int16_t X, int16_t Y){
if(X < 0 || X > SCREEN_WIDTH-1 || Y < 0 || Y > SCREEN_HEIGHT-1) return; // outside of screen
screenbuf[Y*SCREEN_WIDTH + X] = ~screenbuf[Y*SCREEN_WIDTH + X];
}
void XORPix(int16_t X, int16_t Y, uint8_t pix){
if(X < 0 || X > SCREEN_WIDTH-1 || Y < 0 || Y > SCREEN_HEIGHT-1) return; // outside of screen
screenbuf[Y*SCREEN_WIDTH + X] ^= pix;
}
uint8_t GetPix(int16_t X, int16_t Y){
if(X < 0 || X > SCREEN_WIDTH-1 || Y < 0 || Y > SCREEN_HEIGHT-1) return 0;
return screenbuf[Y*SCREEN_WIDTH + X];
}
/**
* @brief DrawCharAt - draws character @ position X,Y (this point is left baseline corner of char!)
* character will be drawn with current fg and bg colors
* @param X, Y - started point
* @param Char - char to draw
* @return char width
*/
uint8_t DrawCharAt(int16_t X, int16_t Y, uint8_t Char){
const uint8_t *curchar = font_char(Char);
if(!curchar) return 0;
// now change Y coordinate to left upper corner of font
Y += curfont->baseline - curfont->height + 1;
// height and width of letter in pixels
uint8_t h = curfont->height, w = *curchar++; // now curchar is pointer to bits array
uint8_t lw = curfont->bytes / h; // width of letter in bytes
for(uint8_t row = 0; row < h; ++row){
for(uint8_t col = 0; col < w; ++col){
if(curchar[row*lw + (col/8)] & (1 << (7 - (col%8))))
DrawPix(X + col, Y + row, fgColor);
else
DrawPix(X + col, Y + row, bgColor);
}
}
return w;
}
/**
* @brief PutStringAt - draw text string @ screen
* @param X, Y - base coordinates
* @param str - string to draw
* @return - text width in pixels
*/
uint8_t PutStringAt(int16_t X, int16_t Y, const char *str){
if(!str) return 0;
int16_t Xold = X;
while(*str){
X += DrawCharAt(X, Y, (uint8_t)*str++);
}
return X - Xold;
}
/**
* @brief CenterStringAt - draw string @ center line
* @param Y - y coordinate
* @param str - string
* @return - text width in pixels
*/
uint8_t CenterStringAt(int16_t Y, const char *str){
int l = strpixlen(str);
return PutStringAt((SCREEN_WIDTH - l)/2, Y, str);
}
// full string length in pixels
int strpixlen(const char *str){
int l = 0;
while(*str){
const uint8_t *c = font_char(*str++);
if(c) l += *c;
}
return l;
}
static screen_state ScrnState = SCREEN_RELAX;
screen_state getScreenState(){return ScrnState;}
static uint8_t currentB = 0; // current block number
static uint8_t Ntick = 0; // tick number (0..7) for PWM color
/**
* @brief process_screen - screen state machine processing
*/
void process_screen(){
static uint32_t framecnt = 0;
switch(ScrnState){
case SCREEN_ACTIVE: // transmission active
if(transfer_done){
ScrnState = SCREEN_UPDATENXT;
}else return;
// fallthrough
case SCREEN_UPDATENXT:
ConvertScreenBuf(screenbuf, currentB, Ntick); // convert data
TIM_DMA_transfer(currentB); // start transfer
ScrnState = SCREEN_ACTIVE;
if(++Ntick >= 7 + NBLACK_FRAMES){
Ntick = 0;
if(++currentB >= NBLOCKS){
currentB = 0; // start again
++framecnt;
if(Tms - Tfps > 999){
FPS = framecnt;
Tfps = Tms;
framecnt = 0;
}
}
}
break;
default:
return;
}
}
/**
* @brief ShowScreen - turn on data transmission
*/
void ScreenON(){
ScrnState = SCREEN_UPDATENXT;
Tfps = Tms;
process_screen();
}
void ScreenOFF(){
stopTIMDMA();
SCRN_DISBL();
ScrnState = SCREEN_RELAX;
currentB = 0;
Ntick = 0;
}
/**
* @brief RGB2pack - convert RGB color to packed RRRGGGBB
* @param RGB - color (each in range 0..8)
* @return packed color
*/
uint8_t RGB2pack(const uint8_t *RGB){
uint8_t b = RGB[2] & 7;
if(b) b = (b - 1) >> 1;
return ((RGB[0] & 7)<<5 | (RGB[1] & 7) << 2 | b);
}
/**
* @brief pack2RGB - convert packed color to array of RGB (0..8)
* @param pack - packed color
* @return RGB array
*/
uint8_t *pack2RGB(uint8_t pack){
static uint8_t RGB[3];
RGB[0] = pack >> 5;
RGB[1] = (pack & 0x1c) >> 2;
pack &= 3;
if(pack) RGB[2] = (pack<<1) + 1;
else RGB[2] = 0;
return RGB;
}