2022-03-10 11:04:14 +03:00

109 lines
3.2 KiB
C

/*
* This file is part of the TETRIS project.
* Copyright 2021 Edward V. Emelianov <edward.emelianoff@gmail.com>.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "adcrandom.h"
#include "balls.h"
#include "screen.h"
#include "proto.h"
#include "usb.h"
extern uint32_t volatile Tms;
// fraction of 1 for fixed point
#define FIXPOINT (10000)
// max pause in ms to add next ball
#define MAXPAUSEADDBALL (5000)
// max speed in fractions per millisecond
#define SPEEDMAX (300)
// max balls amount
#define NBALLSMAX (20)
// coordinates/speeds in fractions
static int
x[NBALLSMAX], y[NBALLSMAX],
xnew[NBALLSMAX], ynew[NBALLSMAX],
xspeed[NBALLSMAX], yspeed[NBALLSMAX];
static uint8_t colr[NBALLSMAX];
static int Nballs = 0;
static uint32_t TlastB, Taddb;
static void clear_balls(){
for(int i = 0; i < Nballs; ++i)
DrawPix(x[i]/FIXPOINT, y[i]/FIXPOINT, 0);
}
static void draw_balls(){
for(int i = 0; i < Nballs; ++i){
x[i] = xnew[i]; y[i] = ynew[i];
DrawPix(x[i]/FIXPOINT, y[i]/FIXPOINT, colr[i]);
}
}
static void add_ball(){
if(Nballs == NBALLSMAX) return;
uint8_t c = getRand() & 0xff;
if(c == 0) c = 1;
colr[Nballs] = c;
x[Nballs] = SCREEN_WIDTH*FIXPOINT/2;
y[Nballs] = SCREEN_HEIGHT*FIXPOINT/2;
xspeed[Nballs] = ((int)getRand()) % SPEEDMAX;
yspeed[Nballs] = ((int)getRand()) % SPEEDMAX;
++Nballs;
Taddb = Tms + getRand() % MAXPAUSEADDBALL;
}
void balls_init(){
Nballs = 0;
setBGcolor(COLOR_BLACK);
ClearScreen();
ScreenON();
TlastB = Tms;
add_ball();
}
//#define abs(x) ((x<0) ? -x : x)
void process_balls(){
if(Tms == TlastB) return;
if(Nballs < NBALLSMAX && Taddb < Tms){
add_ball();
}
int diff = (int)(Tms - TlastB);
for(int i = 0; i < Nballs; ++i){
xnew[i] = x[i] + xspeed[i]*diff;
ynew[i] = y[i] + yspeed[i]*diff;
inline void xrev(){xspeed[i] = -xspeed[i]; xnew[i] = x[i] + xspeed[i]*diff;}
inline void yrev(){yspeed[i] = -yspeed[i]; ynew[i] = y[i] + yspeed[i]*diff;}
if(xnew[i] < 0) xrev();
else if(xnew[i] > SCREEN_WIDTH*FIXPOINT) xrev();
if(ynew[i] < 0) yrev();
else if(ynew[i] > SCREEN_HEIGHT*FIXPOINT) yrev();
int nx = xnew[i]/FIXPOINT, ny = ynew[i]/FIXPOINT;
int dx = nx - x[i]/FIXPOINT, dy = ny - y[i]/FIXPOINT;
if((dx || dy) && GetPix(nx, ny)){ // change direction in case of collisions
xrev(); yrev();
xspeed[i] += getRand() & 3; // and randomly change speed
yspeed[i] += getRand() & 3;
}
}
clear_balls();
draw_balls();
TlastB = Tms;
}