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632 lines
24 KiB
C
632 lines
24 KiB
C
/*
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* This file is part of the TETRIS project.
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* Copyright 2021 Edward V. Emelianov <edward.emelianoff@gmail.com>.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "adcrandom.h"
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#include "arkanoid.h"
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#include "buttons.h"
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#include "debug.h"
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#include "fonts.h"
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#include "proto.h"
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#include "screen.h"
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// fraction of 1 for fixed point
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#define FIXPOINT (1000)
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// time (in ms) for keeping racket old X speed
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#define KEEPXSPEEDTIME (300)
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// max amount of balls
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#define NBALLSMAX (8)
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// fixed point macros:
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// int to fixed
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#define i2fixed(x) ((x)*FIXPOINT)
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// fixed to int
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#define fixed2i(x) ((x)/FIXPOINT)
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// field parameters (should be multiple of BRICK_WIDTH)
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#define FIELD_WIDTH (39)
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// bottom height
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#define FIELD_BOTTOM (12)
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// X coordinate of field start
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#define X0 (1)
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// active zone (with bricks)
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#define FIELD_ACTIVE (SCREEN_HEIGHT - FIELD_BOTTOM)
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// Y-coordinate of racket
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#define RACKET_Y (SCREEN_HEIGHT - 2)
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// floor (should be seen when bonus activates)
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#define FLOOR_Y (SCREEN_HEIGHT - 1)
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// starting Y speed of the ball
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#define BALL_NORMAL_SPEED (0.007 * FIXPOINT)
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#define BALL_MIN_Y_SPEED (0.005 * FIXPOINT)
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// maximal speed of the ball
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#define BALL_MAX_X_SPEED (0.015 * FIXPOINT)
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#define BALL_MAX_Y_SPEED (0.010 * FIXPOINT)
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// racket speed delta per millisecond
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#define D_RACKET_SPEED (0.002 * FIXPOINT)
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// part of racket's speed to add to ball's speed (1/frac)
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#define XSPDFRAC (200)
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#define YSPDFRAC (1000)
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#define BRICK_WIDTH (3)
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// colors
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#define BACKGROUND_COLOR (COLOR_BLACK)
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#define FOREGROUND_COLOR (COLOR_LYELLOW)
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#define CUP_COLOR (COLOR_LRED)
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#define RACKET_COLOR (COLOR_LGREEN)
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#define BALL_COLOR (COLOR_GREEN)
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// racket widths
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#define RACKET_MEDIUM (5)
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#define RACKET_NARROW (3)
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#define RACKET_WIDE (9)
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// starting amount of lives
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#define LIVES_AT_START (3)
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// probability of bonus appears (percent)
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#define BONUS_PROBABILITY (35)
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// there's a bonus inside this brick
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#define BRICK_IS_BONUS (1<<7)
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// and there's another free flag @ 1<<6 + reserved @ 1<<5
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// mask to get color from brick type
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#define COLOR_MASK (0x3f)
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typedef enum{ // brick types
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BRICK_NONE = 0, // no brick
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BRICK_WALL, // non-breakable brick
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BRICK_GRAY, // two bricks without bonuses
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BRICK_WHITE,
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BRICK_FLOOR, // add floor under the racket
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BRICK_ENLARGE, // enlarge the rocket (don't forget to move it's center when positioned at the edge)
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BRICK_CATCH, // sticky balls
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BRICK_SLOW, // slow ball
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BRICK_DISRUPTION // each ball divides to three
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} bricktype;
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static const uint8_t brickcolors[] = {
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[BRICK_NONE] = 0,
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[BRICK_WALL] = CUP_COLOR,
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[BRICK_GRAY] = 0b00100101,
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[BRICK_WHITE] = COLOR_WHITE,
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[BRICK_FLOOR] = COLOR_LBLUE,
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[BRICK_ENLARGE] = COLOR_LGREEN,
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[BRICK_CATCH] = COLOR_LCYAN,
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[BRICK_SLOW] = COLOR_LYELLOW,
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[BRICK_DISRUPTION] = COLOR_LPURPLE,
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};
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// empty cell
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#define ____ (0)
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// simple bricks with no bonuses
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#define _VV_ (BRICK_GRAY)
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#define _WW_ (BRICK_WHITE)
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// bricks with bonuses
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#define _FL_ (BRICK_FLOOR)
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#define _EN_ (BRICK_ENLARGE)
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#define _CA_ (BRICK_CATCH)
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#define _SL_ (BRICK_SLOW)
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#define _DI_ (BRICK_DISRUPTION)
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// wall
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#define XXXX (BRICK_WALL)
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#define FIELD_SZ (FIELD_ACTIVE * FIELD_WIDTH / BRICK_WIDTH)
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#define LEVELS_AMOUNT (3)
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// empty level
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#if 0
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static uint8_t levelX[FIELD_SZ] = {
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/*00*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*01*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*02*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*03*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*04*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*05*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*06*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*07*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*08*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*09*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*10*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*11*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*12*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*13*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*14*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*15*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*16*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*17*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*18*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*19*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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};
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#endif
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static uint8_t level1[FIELD_SZ] = {
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/*00*/ _VV_,____,____,____,____,_WW_,____,_WW_,____,____,____,____,_VV_,
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/*01*/ ____,_VV_,____,____,____,____,_WW_,____,____,____,____,_VV_,____,
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/*02*/ ____,____,_VV_,____,____,____,____,____,____,____,_VV_,____,____,
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/*03*/ ____,_SL_,____,_VV_,____,____,____,____,____,_VV_,____,_SL_,____,
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/*04*/ ____,____,____,____,_VV_,_DI_,_DI_,_DI_,_VV_,____,____,____,____,
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/*05*/ ____,____,____,____,____,_VV_,_DI_,_VV_,____,____,____,____,____,
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/*06*/ ____,____,____,____,_EN_,____,_VV_,____,_EN_,____,____,____,____,
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/*07*/ ____,____,____,____,____,_CA_,_FL_,_CA_,____,____,____,____,____,
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/*08*/ ____,____,____,____,____,____,_CA_,____,____,____,____,____,____,
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/*09*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*10*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*11*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*12*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*13*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*14*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*15*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*16*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*17*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*18*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*19*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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};
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static uint8_t level2[FIELD_SZ] = {
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/*00*/ ____,____,____,_WW_,____,_WW_,____,_WW_,____,_WW_,____,____,____,
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/*01*/ ____,____,_WW_,_VV_,____,____,_WW_,____,____,_VV_,_WW_,____,____,
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/*02*/ ____,_WW_,_WW_,____,_VV_,____,____,____,_VV_,____,_WW_,_WW_,____,
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/*03*/ _WW_,____,____,_WW_,____,_VV_,____,_VV_,____,_WW_,____,____,_WW_,
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/*04*/ ____,____,_VV_,____,_WW_,____,_VV_,____,_WW_,____,_VV_,____,____,
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/*05*/ ____,____,____,____,____,_WW_,____,_WW_,____,____,____,____,____,
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/*06*/ ____,____,____,____,____,____,_WW_,____,____,____,____,____,____,
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/*07*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*08*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*09*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*10*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*11*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*12*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*13*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*14*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*15*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*16*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*17*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*18*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*19*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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};
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static uint8_t level3[FIELD_SZ] = { // w=13, h=20
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/*00*/ _WW_,_VV_,_WW_,____,____,_VV_,____,____,____,____,_VV_,____,____,
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/*01*/ _VV_,_WW_,_VV_,____,_VV_,____,_VV_,____,____,____,_VV_,____,____,
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/*02*/ ____,____,_WW_,_VV_,____,____,____,_VV_,____,____,_VV_,____,____,
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/*03*/ ____,____,____,_WW_,_VV_,____,____,____,_VV_,____,_VV_,____,_VV_,
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/*04*/ ____,____,____,____,_WW_,_VV_,____,____,____,_VV_,_VV_,_VV_,____,
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/*05*/ ____,____,_WW_,____,____,_WW_,_VV_,____,____,____,_VV_,_WW_,_WW_,
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/*06*/ ____,____,____,____,____,____,_WW_,_VV_,____,____,_VV_,____,____,
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/*07*/ ____,____,____,_WW_,_WW_,_WW_,_WW_,_WW_,_VV_,____,_VV_,____,_VV_,
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/*08*/ ____,____,____,____,____,____,____,____,_WW_,_VV_,_VV_,_VV_,_WW_,
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/*09*/ ____,____,_VV_,____,____,____,____,____,____,_WW_,_VV_,_WW_,____,
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/*10*/ ____,____,_VV_,_VV_,_VV_,_VV_,_VV_,_VV_,_VV_,_VV_,_VV_,_VV_,_VV_,
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/*11*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*12*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*13*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*14*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*15*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*16*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*17*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*18*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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/*19*/ ____,____,____,____,____,____,____,____,____,____,____,____,____,
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};
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static uint8_t *levels[LEVELS_AMOUNT] = {level1, level2, level3};
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static uint8_t currentLevel[FIELD_SZ]; // data of current level's bricks
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static uint8_t paused = 0;
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// flags for theball.flags
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#define ACTIVE_BALL (1<<0)
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#define STICKY_BALL (1<<1)
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// !!! BALL AND RACKET COORDINATES ARE IN FIELD SYSTEM !!!
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typedef struct{ // all coordinates and speeds are fixed point
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int x; int y; // old/actual center coordinates
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int xspeed; int yspeed; // speed
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uint8_t flags;
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} theball;
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extern uint32_t volatile Tms;
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// current balls amount (level ends when last ball falls)
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static uint8_t Nballs;
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static theball balls[NBALLSMAX];
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static uint8_t racketW; // current racket width
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// all coordinates and speeds are fixed point
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static int racketX;
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static int racketspeed, oldracketspeed;
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// level number
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static uint8_t curLevNo;
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// lifes amount
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static uint16_t Nlives;
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// total bricks amount
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static uint16_t Nbricks;
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// bonuses
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static uint8_t floor_activated; // ==1 if floor is active
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static void showText(){ // show score/level etc
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int y = curfont->height - curfont->baseline;
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PutStringAt(X0+FIELD_WIDTH+2, y, " ");
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PutStringAt(X0+FIELD_WIDTH+2, y, u2str(score));
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y += curfont->height;
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int w = PutStringAt(X0+FIELD_WIDTH+2, y, u2str(Nlives));
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PutStringAt(X0+FIELD_WIDTH+2+w, y, "L ");
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y += curfont->height;
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if(paused){
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PutStringAt(X0+FIELD_WIDTH+2, y, "PAUSE");
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}else
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PutStringAt(X0+FIELD_WIDTH+2, y, " ");
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}
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#ifdef EBUG
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static void showcur(){
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uint8_t *targ = currentLevel;
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const char *brk;
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for(int y = 0; y < FIELD_ACTIVE; ++y){
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for(int x = 0; x < (FIELD_WIDTH / BRICK_WIDTH); ++x){
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uint8_t b = *targ++;
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switch(b & COLOR_MASK){
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case 0:
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brk = "___";
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break;
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case 1:
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brk = "XXX";
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break;
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case 2:
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brk = "_VV";
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break;
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case 3:
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brk = "_WW";
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break;
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case 4:
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brk = "_FL";
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break;
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case 5:
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brk = "_EN";
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break;
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case 6:
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brk = "_CA";
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break;
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case 7:
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brk = "_SL";
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break;
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case 8:
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brk = "_DI";
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break;
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default:
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brk = "????";
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break;
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}
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USB_send(brk);
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if(b & BRICK_IS_BONUS) USB_send("+");
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else USB_send("_");
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USB_send(" ");
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}
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USB_send("\n");
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}
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}
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#else
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#define showcur()
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#endif
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static void draw_level(){
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if(curLevNo > LEVELS_AMOUNT) curLevNo = LEVELS_AMOUNT;
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uint8_t *brickz = levels[curLevNo], *targ = currentLevel;
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for(int y = 0; y < FIELD_ACTIVE; ++y){
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for(int x = 0; x < (FIELD_WIDTH / BRICK_WIDTH); ++x){
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uint8_t cur = *brickz++, curcol = cur & COLOR_MASK;
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if((curcol > BRICK_WHITE) && getRand() % 100 < BONUS_PROBABILITY) cur |= BRICK_IS_BONUS;
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*targ++ = cur; // copy brick data into level
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if(!cur) continue;
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uint8_t curclolr = brickcolors[curcol];
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int X = X0 + x*BRICK_WIDTH;
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DrawPix(X+0, y, curclolr);
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DrawPix(X+1, y, curclolr);
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DrawPix(X+2, y, curclolr);
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DBG("Brick "); DBGU(cur); DBG(" @ "); DBGU(x); DBG(" , "); DBGU(y); NL();
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if(cur != BRICK_WALL) ++Nbricks;
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}
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}
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showcur();
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for(int y = 0; y < SCREEN_HEIGHT; ++y){
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DrawPix(X0-1, y, CUP_COLOR);
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DrawPix(X0+FIELD_WIDTH, y, CUP_COLOR);
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}
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showText();
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}
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// x is pixel coordinate in field system
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static void draw_racket(int x, uint8_t color){
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int xl = X0 + x - racketW / 2;
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for(int i = 0; i < racketW; ++i){
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DrawPix(xl + i, RACKET_Y, color);
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}
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//DBG("Racket @"); DBGU(x); DBG(" colr "); DBGU(color); DBG(" spd "); DBGU(racketspeed); NL();
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}
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static void process_racket(int dt){
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if(!racketspeed) return;
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oldracketspeed = racketspeed;
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int xnew = racketX + racketspeed * dt;
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int X = fixed2i(xnew), Xo = fixed2i(racketX);
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if(X == Xo){
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racketX = xnew;
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return;
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}
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int xmax = FIELD_WIDTH - 1 - racketW/2;
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if(X < racketW/2){
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X = racketW/2;
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xnew = i2fixed(X);
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racketspeed = 0;
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//DBG("Left border\n");
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}else if(X > xmax){
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X = xmax;
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xnew = i2fixed(X);
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racketspeed = 0;
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//DBG("Right border\n");
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}else{
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draw_racket(Xo, BACKGROUND_COLOR); // clear racket
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draw_racket(X, RACKET_COLOR);
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}
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racketX = xnew;
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}
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static void startlevl(){
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racketW = RACKET_MEDIUM;
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DBG("wid: "); DBGU(racketW); NL();
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racketX = i2fixed(FIELD_WIDTH / 2);
|
|
racketspeed = 0;
|
|
oldracketspeed = 0;
|
|
floor_activated = 0;
|
|
Nballs = 1;
|
|
for(int i = 1; i < NBALLSMAX; ++i) balls[i].flags = 0;
|
|
int rx = fixed2i(racketX);
|
|
balls[0] = (theball){.x = racketX, .y = i2fixed(RACKET_Y-1), .flags = STICKY_BALL|ACTIVE_BALL};
|
|
draw_racket(rx, RACKET_COLOR);
|
|
DrawPix(X0+rx, RACKET_Y-1, BALL_COLOR);
|
|
Tlast = Tms;
|
|
showText(); // refresh Nlives text
|
|
clear_events();
|
|
}
|
|
|
|
// The ball gets the active field cell?
|
|
// @return 0 if ball falled out
|
|
static int process_ball(theball *ball, int dt){ // dt is time since last check, ms
|
|
if(ball->flags & STICKY_BALL){ // ball follows the racket
|
|
int Xold = fixed2i(ball->x), Xnew = fixed2i(racketX);
|
|
ball->y = i2fixed(RACKET_Y - 1);
|
|
ball->x = racketX;
|
|
if(Xold != Xnew){ // redraw ball
|
|
DrawPix(X0 + Xold, RACKET_Y - 1, BACKGROUND_COLOR);
|
|
DrawPix(X0 + Xnew, RACKET_Y - 1, BALL_COLOR);
|
|
}
|
|
return 1;
|
|
}
|
|
int DX = ball->xspeed * dt, DY = ball->yspeed * dt;
|
|
int xnew = ball->x + DX;
|
|
int ynew = ball->y + DY;
|
|
// get integer coordinates (in field's system!)
|
|
int X = fixed2i(xnew), Y = fixed2i(ynew);
|
|
int Xo = fixed2i(ball->x), Yo = fixed2i(ball->y);
|
|
if(Xo == X && Yo == Y){ // still the old cell
|
|
ball->x = xnew;
|
|
ball->y = ynew;
|
|
return 1;
|
|
}
|
|
// ball is in new cell; delete old
|
|
DrawPix(X0 + Xo, Yo, BACKGROUND_COLOR);
|
|
//DBG("Del ball @ "); DBGU(Xo); DBG(", "); DBGU(Yo); NL();
|
|
if(X < 0){ // left border
|
|
DBG("Ball: left border\n");
|
|
xnew = DX; X = 0;
|
|
ball->xspeed = -ball->xspeed;
|
|
}else if(X > FIELD_WIDTH - 1){ // right border
|
|
DBG("Ball: right border\n");
|
|
X = FIELD_WIDTH-1;
|
|
xnew = i2fixed(FIELD_WIDTH) - DX;
|
|
ball->xspeed = -ball->xspeed;
|
|
}else if(Y < 0){ // upper border
|
|
DBG("Ball: upper border\n");
|
|
ynew = DY; Y = 0;
|
|
ball->yspeed = -ball->yspeed;
|
|
}else if(Y > RACKET_Y){ // fall into the depth
|
|
if(!floor_activated){
|
|
DBG("Ball: drop down\n");
|
|
return 0;
|
|
}
|
|
ynew = i2fixed(RACKET_Y) - DY; Y = RACKET_Y;
|
|
ball->yspeed = -ball->yspeed;
|
|
DBG("Ball: floor\n");
|
|
}else if(Y == RACKET_Y){ // check the racket
|
|
DBG("check the racket\n");
|
|
int w2 = i2fixed(racketW) / 2;
|
|
if(xnew >= racketX - w2 && xnew <= racketX + w2){ // got the racket
|
|
int absrs = (oldracketspeed > 0) ? oldracketspeed : -oldracketspeed;
|
|
ynew = i2fixed(RACKET_Y) - DY; Y = RACKET_Y - 1;
|
|
ball->xspeed += oldracketspeed / XSPDFRAC;
|
|
if(ball->xspeed > BALL_MAX_X_SPEED) ball->xspeed = BALL_MAX_X_SPEED;
|
|
else if(ball->xspeed < -BALL_MAX_X_SPEED) ball->xspeed = -BALL_MAX_X_SPEED;
|
|
if(absrs){
|
|
ball->yspeed += absrs/YSPDFRAC;
|
|
if(ball->yspeed > BALL_MAX_Y_SPEED) ball->yspeed = BALL_MAX_Y_SPEED;
|
|
}/* else{
|
|
--ball->yspeed;
|
|
if(ball->yspeed < BALL_MIN_Y_SPEED) ball->yspeed = BALL_MIN_Y_SPEED;
|
|
}*/
|
|
DBG("Ball: got racket, racketspeed="); DBGU(absrs);
|
|
DBG(" ballspeed: "); DBGU(ball->xspeed); DBG(", "); DBGU(ball->yspeed); NL();
|
|
ball->yspeed = -ball->yspeed; // change ball direction
|
|
}
|
|
}else if(Y < FIELD_ACTIVE){ // ball is in brick zone, check hits
|
|
int idx = (FIELD_WIDTH * Y + X) / BRICK_WIDTH;
|
|
uint8_t cur = currentLevel[idx];
|
|
if(cur){
|
|
DBG("brick y="); DBGU(Y); DBG(", x="); DBGU(X); DBG(", idx="); DBGU(idx); DBG(", cur="); DBGU(cur); NL();
|
|
/*
|
|
* Ball hits the brick, process this
|
|
* TODO: DONT FORGET ABOUT BONUSES!!!
|
|
*/
|
|
if(cur != BRICK_WALL){ // brick can be broken
|
|
// delete brick
|
|
DBG("Now delete ["); DBGU(idx); DBG("]="); DBGU(currentLevel[idx]); NL();
|
|
currentLevel[idx] = 0;
|
|
//showcur();
|
|
int sX = X/BRICK_WIDTH; sX *= BRICK_WIDTH; sX += X0;
|
|
DBG("sx="); DBGU(sX); NL();
|
|
DrawPix(sX+0, Y, BACKGROUND_COLOR);
|
|
DrawPix(sX+1, Y, BACKGROUND_COLOR);
|
|
DrawPix(sX+2, Y, BACKGROUND_COLOR);
|
|
/* process bonuses here */
|
|
score += (cur & COLOR_MASK) + 1;
|
|
if(--Nbricks == 0){
|
|
if(++curLevNo >= LEVELS_AMOUNT){
|
|
DBG("No more levels, you win!\n");
|
|
return 0; // no more levels
|
|
}
|
|
// init next level
|
|
ClearScreen();
|
|
draw_level();
|
|
startlevl();
|
|
return 1;
|
|
}
|
|
showText();
|
|
}
|
|
// check from which side the ball came and change direction
|
|
if(Xo != X && Yo == Y) ball->xspeed = -ball->xspeed;
|
|
else if(Yo != Y && Xo == X) ball->yspeed = -ball->yspeed;
|
|
else{ball->xspeed = -ball->xspeed; ball->yspeed = -ball->yspeed; }
|
|
X = Xo; Y = Yo; xnew = ball->x; ynew = ball->y;
|
|
}
|
|
}
|
|
ball->x = xnew; ball->y = ynew;
|
|
DrawPix(X0 + X, Y, BALL_COLOR);
|
|
//DBG("Draw ball @ "); DBGU(X); DBG(", "); DBGU(Y); NL();
|
|
return 1;
|
|
}
|
|
|
|
static void fire_a_balls(){ // run sticked balls
|
|
for(int i = 0; i < NBALLSMAX; ++i){
|
|
if(balls[i].flags & STICKY_BALL){ // this ball is alive
|
|
DBG("run a ball, racket speed = "); DBGU(oldracketspeed); NL();
|
|
balls[i].flags &= ~STICKY_BALL;
|
|
balls[i].xspeed = oldracketspeed / XSPDFRAC;
|
|
int absrs = (oldracketspeed > 0) ? oldracketspeed : -oldracketspeed;
|
|
balls[i].yspeed = -BALL_NORMAL_SPEED - absrs/YSPDFRAC;
|
|
if(balls[i].yspeed < -BALL_MAX_Y_SPEED) balls[i].yspeed = -BALL_MAX_Y_SPEED;
|
|
if(balls[i].xspeed > BALL_MAX_X_SPEED) balls[i].xspeed = BALL_MAX_X_SPEED;
|
|
else if(balls[i].xspeed < -BALL_MAX_X_SPEED) balls[i].xspeed = -BALL_MAX_X_SPEED;
|
|
}
|
|
}
|
|
}
|
|
|
|
void arkanoid_init(){
|
|
setBGcolor(BACKGROUND_COLOR);
|
|
setFGcolor(FOREGROUND_COLOR);
|
|
choose_font(FONTN8);
|
|
ClearScreen();
|
|
ScreenON();
|
|
score = 0;
|
|
Nlives = LIVES_AT_START;
|
|
curLevNo = 0;
|
|
draw_level();
|
|
startlevl();
|
|
}
|
|
|
|
/*
|
|
* BUTTONS:
|
|
* left/right - move racket
|
|
* set - fire a ball
|
|
* up - pause/resume
|
|
* menu - go to menu
|
|
*/
|
|
|
|
int arkanoid_process(){
|
|
static uint32_t Tracketspeed = 0;
|
|
if(Tms == Tlast) return 1;
|
|
int dt = (int)(Tms - Tlast);
|
|
Tlast = Tms;
|
|
// check buttons
|
|
keyevent evt;
|
|
#define PRESS(x) (keystate(x, &evt) && evt == EVT_PRESS)
|
|
#define HOLD(x) (keyevt(x) == EVT_HOLD)
|
|
#define RELEASE(x) (keyevt(x) == EVT_RELEASE)
|
|
if(PRESS(KEY_U)){ // UP - pause
|
|
if(paused){
|
|
DBG("----> Arkanoid resume\n");
|
|
paused = 0;
|
|
showText();
|
|
}else{
|
|
DBG("----> Arkanoid paused\n");
|
|
paused = 1;
|
|
showcur();
|
|
showText();
|
|
}
|
|
}
|
|
if(paused){
|
|
clear_events();
|
|
return 1;
|
|
}
|
|
uint8_t released = 0;
|
|
if(PRESS(KEY_L)) racketspeed = -FIXPOINT; // single move @1pt
|
|
else if(HOLD(KEY_L)) racketspeed += -D_RACKET_SPEED;
|
|
else released = 1;
|
|
if(PRESS(KEY_R)) racketspeed = FIXPOINT; // single move @1pt
|
|
else if(HOLD(KEY_R)) racketspeed += D_RACKET_SPEED;
|
|
else ++released;
|
|
if(2 == released){
|
|
if(racketspeed){
|
|
Tracketspeed = Tms;
|
|
racketspeed = 0;
|
|
DBG("Racket stops @"); DBGU(oldracketspeed); NL();
|
|
}else{
|
|
if(Tms - Tracketspeed > KEEPXSPEEDTIME){
|
|
#ifdef EBUG
|
|
if(oldracketspeed) USB_send("oldracspd=0\n");
|
|
#endif
|
|
oldracketspeed = 0;
|
|
}
|
|
}
|
|
}
|
|
if(PRESS(KEY_S)){
|
|
fire_a_balls();
|
|
}
|
|
if(keystate(KEY_M, &evt) && evt == EVT_HOLD){ // break the game
|
|
return 0;
|
|
}
|
|
#undef PRESS
|
|
#undef HOLD
|
|
process_racket(dt);
|
|
for(int i = 0; i < NBALLSMAX; ++i){
|
|
if(balls[i].flags & ACTIVE_BALL){ // this ball is alive
|
|
if(!process_ball(&balls[i], dt)){ // ball falls out
|
|
balls[i].flags = 0;
|
|
--Nballs;
|
|
DBG("--balls: "); DBGU(Nballs); NL();
|
|
}
|
|
}
|
|
}
|
|
if(Nballs == 0){ // --lives
|
|
DBG("Ball falled\n");
|
|
if(--Nlives == 0){
|
|
DBG("no more lives\n");
|
|
return 0; // game over
|
|
}
|
|
draw_racket(fixed2i(racketX), BACKGROUND_COLOR); // clear racket
|
|
startlevl();
|
|
}
|
|
return 1;
|
|
}
|