/* * This file is part of the cordic project. * Copyright 2026 Edward V. Emelianov . * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include "astro.h" #include "cordic.h" static int sincosflag = 0; // math.h // longitude/latitude + in rad/hrs //static float longitude = 41.44143375f, latitude = 43.6535278f; static float lat_rad = 43.6535278f * M_PIf / 180.f; static float long_hrs = 41.44143375f / 15.f; static void sincosf_m(float angle, float *s, float *c){ if(s) *s = sin(angle); if(c) *c = cos(angle); } static void (*sincosf)(float, float*, float*) = sincosf_m; void set_sincos(int iscordic){ if(iscordic) sincosf = cordic_sincos; else sincosf = sincosf_m; sincosflag = iscordic; } int get_sincos(){ return sincosflag; } /* Helper functions for angle normalization (single precision) */ static float normalize_degrees(float angle){ angle = fmodf(angle, 360.0f); if (angle < 0.0f) angle += 360.0f; return angle; } static float normalize_hours(float hours){ hours = fmodf(hours, 24.0f); if (hours < 0.0f) hours += 24.0f; return hours; } /* 1. Compute Modified Julian Date from UNIX time (seconds since 1970-01-01 00:00:00 UTC) */ float MJD_from_unix(uint32_t t){ return 40587.f + (float)t / 86400.0f; } float LST_from_unix(uint32_t t){ uint32_t days = t / 86400; uint32_t sec = t % 86400; float mjd_int = 40587.0f + (float)days; float T = (mjd_int - 51544.5f) / 36525.0f, T2 = T*T, T3 = T2*T; float gmst0_sec = 24110.54841f + 8640184.812866f*T + 0.093104f*T2 - 6.2e-6f*T3; float ut1_sec = (float)sec * 1.00273790935f; float gmst_sec = gmst0_sec + ut1_sec; float lst_hours = gmst_sec / 3600.0f + long_hrs; return normalize_hours(lst_hours); } /* 3. Convert Hour Angle (HA) to Right Ascension (RA) and vice versa. All angles in degrees. LST is Local Sidereal Time in degrees. */ float ha_to_ra(float ha, float lst){ float ra = lst - ha; return normalize_degrees(ra); } float ra_to_ha(float ra, float lst){ float ha = lst - ra; // Hour angle is usually in range [-180,180) ha = normalize_degrees(ha); if (ha > 180.0f) ha -= 360.0f; return ha; } /* 4. Convert Altitude-Azimuth coordinates to Equatorial (Hour Angle, Declination) and back. All angles in degrees. Azimuth is measured from North through East. */ void altaz_to_hadec(float alt_deg, float az_deg, float *ha_deg, float *dec_deg){ float alt = alt_deg * M_PIf / 180.0f; float az = az_deg * M_PIf / 180.0f; float sin_alt, cos_alt, sin_az, cos_az, sin_lat, cos_lat; sincosf(alt, &sin_alt, &cos_alt); sincosf(az, &sin_az, &cos_az); sincosf(lat_rad, &sin_lat, &cos_lat); /* Declination */ float sin_dec = sin_alt * sin_lat + cos_alt * cos_lat * cos_az; float dec = asinf(sin_dec); /* Hour angle (using atan2f for sign determination) */ float x = sin_alt * cos_lat - cos_alt * sin_lat * cos_az; float y = -cos_alt * sin_az; float ha = atan2f(y, x); // radians *ha_deg = ha * 180.0f / M_PIf; *dec_deg = dec * 180.0f / M_PIf; } void hadec_to_altaz(float ha_deg, float dec_deg, float *alt_deg, float *az_deg){ float ha = ha_deg * M_PIf / 180.0f; float dec = dec_deg * M_PIf / 180.0f; float sin_dec, cos_dec, sin_ha, cos_ha, sin_lat, cos_lat; sincosf(dec, &sin_dec, &cos_dec); sincosf(ha, &sin_ha, &cos_ha); sincosf(lat_rad, &sin_lat, &cos_lat); /* Altitude */ float sin_alt = sin_lat * sin_dec + cos_lat * cos_dec * cos_ha; float alt = asinf(sin_alt); /* Azimuth (from North through East) */ float x = sin_dec * cos_lat - cos_dec * sin_lat * cos_ha; float y = -cos_dec * sin_ha; float az = atan2f(y, x); // radians, [-π, π] *alt_deg = alt * 180.0f / M_PIf; *az_deg = az * 180.0f / M_PIf; if (*az_deg < 0.0f) *az_deg += 360.0f; } /** * @brief Calculate refraction constants A and B for the model dZ = A*tan(Z) + B*tan^3(Z) * * This is a single-precision adaptation of the SOFA iauRefco / ERFA eraRefco function. * Optimized for microcontrollers without hardware double-precision support (e.g., STM32G431). * * @param phpa Pressure at the observer (hPa = mbar) * @param tc Ambient temperature at the observer (degrees C) * @param rh Relative humidity at the observer (range 0-1) * @param wl Wavelength (micrometers). Use 0.55 for optical, >100 for radio. * @param refa Output: tan(Z) coefficient (radians) * @param refb Output: tan^3(Z) coefficient (radians) */ static void refco_f32(float phpa, float tc, float rh, float wl, float *refa, float *refb) { // Restrict input parameters to safe values (clamp) float t = tc; if(t < -150.0f) t = -150.0f; if(t > 200.0f) t = 200.0f; float p = phpa; if(p < 0.0f) p = 0.0f; if(p > 10000.0f) p = 10000.0f; float r = rh; if(r < 0.0f) r = 0.0f; if(r > 1.0f) r = 1.0f; float w = wl; if(w < 0.1f) w = 0.1f; if(w > 10.0f) w = 10.0f; // Water vapour pressure at the observer float pw = 0.0f; if(p > 0.0f){ // Saturation vapour pressure (empirical formula) float ps = powf(10.0f, (0.7859f + 0.03477f * t) / (1.0f + 0.00412f * t)) * (1.0f + p * (4.5e-6f + 6e-10f * t * t)); pw = r * ps / (1.0f - (1.0f - r) * ps / p); } // Temperature in Kelvin float tk = t + 273.15f; // Refractive index minus 1 at the observer (gamma = (n - 1) at the observer) float gamma; // Optical/IR: wavelength-dependent formula float wlsq = w * w; gamma = ((77.53484e-6f + (4.39108e-7f + 3.666e-9f / wlsq) / wlsq) * p - 11.2684e-6f * pw) / tk; // Beta coefficient (from Stone, with empirical adjustments) float beta = 4.4474e-6f * tk; // Refraction constants (from Green) if(refa) *refa = gamma * (1.0f - beta); if(refb) *refb = -gamma * (beta - gamma / 2.0f); } //alt_corrected = alt_apparent + refraction float refraction(float phpa, float tc, float rh, float Z_rad){ float A, B; refco_f32(phpa, tc, rh, 0.55, &A, &B); float tanZ = tanf(Z_rad); return A * tanZ + B * tanZ * tanZ * tanZ; }