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Add menu, TODO: add hold key events to quickly change value in menu setters
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F3:F303/NitrogenFlooding/menu.h
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F3:F303/NitrogenFlooding/menu.h
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/*
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* This file is part of the nitrogen project.
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* Copyright 2023 Edward V. Emelianov <edward.emelianoff@gmail.com>.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <stdint.h>
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struct _menu_;
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typedef struct{
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const char *text; // name of menu item
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struct _menu_ *submenu; // submenu if selected
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void (*action)(struct _menu_ *top); // action when item selected (be carefull when both `submenu` and `action` !=NULL), top - parent menu
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} menuitem;
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typedef struct _menu_{
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struct _menu_ *parent; // parent menu (when `ESC` pressed) or NULL if should return to main window
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int nitems; // amount of `menuitem`
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int selected; // selected item
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menuitem *items; // array of `menuitem` - menu itself
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} menu;
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extern menu mainmenu;
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// subwindow handler
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typedef void (*window_handler)(uint8_t evtmask);
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