pointgreycam/imageview.c

343 lines
10 KiB
C

// bmpview.c
//
// Copyright 2010 Edward V. Emelianoff <eddy@sao.ru>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
// MA 02110-1301, USA.
//-lglut
#include <X11/Xlib.h> // XInitThreads();
#include <math.h> // roundf(), log(), sqrt()
#include <pthread.h>
#include <usefull_macros.h>
#include "imageview.h"
static windowData *win = NULL; // main window
static pthread_t GLUTthread; // main GLUT thread
static int initialized = 0; // ==1 if GLUT is initialized; ==0 after clear_GL_context
static void createWindow();
static void RedrawWindow();
static void *Redraw(_U_ void *arg);
static void Resize(int width, int height);
/**
* calculate window properties on creating & resizing
*/
void calc_win_props(GLfloat *Wortho, GLfloat *Hortho){
if(!win || ! win->image) return;
float a, A, w, h, W, H;
float Zoom = win->zoom;
w = (float)win->image->w / 2.f;
h = (float)win->image->h / 2.f;
W = (float)win->w;
H =(float) win->h;
A = W / H;
a = w / h;
if(A > a){ // now W & H are parameters for glOrtho
win->Daspect = (float)h / H * 2.f;
W = h * A; H = h;
}else{
win->Daspect = (float)w / W * 2.f;
H = w / A; W = w;
}
if(Wortho) *Wortho = W;
if(Hortho) *Hortho = H;
// calculate coordinates of center
win->x0 = W/Zoom - w + win->x / Zoom;
win->y0 = H/Zoom + h - win->y / Zoom;
}
/**
* create window & run main loop
*/
static void createWindow(){
FNAME();
DBG("ini=%d, win %s", initialized, win ? "yes" : "no");
if(!initialized) return;
if(!win) return;
int w = win->w, h = win->h;
DBG("create window with title %s", win->title);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(w, h);
win->ID = glutCreateWindow(win->title);
DBG("created GL_ID=%d", win->ID);
glutReshapeFunc(Resize);
glutDisplayFunc(RedrawWindow);
glutKeyboardFunc(keyPressed);
//glutSpecialFunc(keySpPressed);
//glutMouseWheelFunc(mouseWheel);
glutMouseFunc(mousePressed);
glutMotionFunc(mouseMove);
//glutIdleFunc(glutPostRedisplay);
glutIdleFunc(NULL);
DBG("init textures");
glGenTextures(1, &(win->Tex));
calc_win_props(NULL, NULL);
win->zoom = 1. / win->Daspect;
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, win->Tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, win->image->w, win->image->h, 0,
GL_RGB, GL_UNSIGNED_BYTE, win->image->rawdata);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glDisable(GL_TEXTURE_2D);
createMenu();
DBG("Window opened");
pthread_create(&GLUTthread, NULL, &Redraw, NULL);
}
int killwindow(){
if(!win) return 0;
glutSetWindow(win->ID); // obviously set window (for closing from menu)
pthread_mutex_lock(&win->mutex);
if(!win->killthread){
// say changed thread to die
win->killthread = 1;
}
DBG("wait for changed thread");
pthread_join(win->thread, NULL); // wait while thread dies
if(win->menu) glutDestroyMenu(win->menu);
glutDestroyWindow(win->ID);
DBG("destroy menu, wundow & texture %d", win->Tex);
glDeleteTextures(1, &(win->Tex));
//glFinish();
windowData *old = win;
win = NULL;
DBG("free(rawdata)");
FREE(old->image->rawdata);
DBG("free(image)");
FREE(old->image);
pthread_mutex_unlock(&old->mutex);
DBG("free(win)");
FREE(old);
DBG("return");
return 1;
}
void renderBitmapString(float x, float y, void *font, char *string, GLubyte *color){
if(!initialized) return;
char *c;
int x1=x, W=0;
for(c = string; *c; c++){
W += glutBitmapWidth(font,*c);// + 1;
}
x1 -= W/2;
glColor3ubv(color);
glLoadIdentity();
glTranslatef(0.,0., -150);
//glTranslatef(x,y, -4000.);
for (c = string; *c != '\0'; c++){
glColor3ubv(color);
glRasterPos2f(x1,y);
glutBitmapCharacter(font, *c);
//glutStrokeCharacter(GLUT_STROKE_ROMAN, *c);
x1 = x1 + glutBitmapWidth(font,*c);// + 1;
}
}
void redisplay(int GL_ID){
if(!initialized) return;
glutSetWindow(GL_ID);
glutPostRedisplay();
}
static void RedrawWindow(){
if(!initialized || !win) return;
if(pthread_mutex_trylock(&win->mutex) != 0) return;
GLfloat w = win->image->w, h = win->image->h;
glClearColor(0.0, 0.0, 0.5, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(win->x, win->y, 0.);
glScalef(-win->zoom, -win->zoom, 1.);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, win->Tex);
if(win->image->changed){
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, win->image->w, win->image->h,
GL_RGB, GL_UNSIGNED_BYTE, win->image->rawdata);
win->image->changed = 0;
}
w /= 2.f; h /= 2.f;
float lr = 1., ud = 1.; // flipping coefficients
if(win->flip & WIN_FLIP_LR) lr = -1.;
if(win->flip & WIN_FLIP_UD) ud = -1.;
glBegin(GL_QUADS);
glTexCoord2f(1.0f, 1.0f); glVertex2f( -1.f*lr*w, ud*h ); // top right
glTexCoord2f(1.0f, 0.0f); glVertex2f( -1.f*lr*w, -1.f*ud*h ); // bottom right
glTexCoord2f(0.0f, 0.0f); glVertex2f(lr*w, -1.f*ud*h ); // bottom left
glTexCoord2f(0.0f, 1.0f); glVertex2f(lr*w, ud*h ); // top left
glEnd();
glDisable(GL_TEXTURE_2D);
glFinish();
glutSwapBuffers();
pthread_mutex_unlock(&win->mutex);
}
/**
* main freeGLUT loop
* waits for global signals to create windows & make other actions
*/
static void *Redraw(_U_ void *arg){
FNAME();
while(1){
if(!initialized){
DBG("!initialized -> exit thread");
return NULL;
}
if(win && win->ID > 0){
redisplay(win->ID);
glutMainLoopEvent(); // process actions if there are windows
}
usleep(10000);
}
return NULL;
}
static void Resize(int width, int height){
if(!initialized) return;
int window = glutGetWindow();
if(!win || !window) return;
glutReshapeWindow(width, height);
win->w = width;
win->h = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
GLfloat W, H;
calc_win_props(&W, &H);
glOrtho(-W,W, -H,H, -1., 1.);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
/**
* create new window, run thread & return pointer to its structure or NULL
* asynchroneous call from outside
* wait for window creating & return its data
* @param title - header (copyed inside this function)
* @param w,h - image size
* @param rawdata - NULL (then the memory will be allocated here with size w x h)
* or allocated outside data
*/
windowData *createGLwin(char *title, int w, int h, rawimage *rawdata){
FNAME();
if(!initialized) return NULL;
if(win) killwindow();
win = MALLOC(windowData, 1);
rawimage *raw;
if(rawdata){
raw = rawdata;
}else{
raw = MALLOC(rawimage, 1);
if(raw){
raw->rawdata = MALLOC(GLubyte, w*h*3);
raw->w = w;
raw->h = h;
raw->changed = 1;
// raw->protected is zero automatically
}
}
if(!raw || !raw->rawdata){
free(raw);
return NULL;
}
win->title = strdup(title);
win->image = raw;
if(pthread_mutex_init(&win->mutex, NULL)){
WARN(_("Can't init mutex!"));
killwindow();
return NULL;
}
win->w = w;
win->h = h;
createWindow();
return win;
}
/**
* Init freeGLUT
*/
void imageview_init(){
FNAME();
char *v[] = {"Grasshopper window", NULL};
int c = 1;
static int glutnotinited = 1;
if(initialized){
WARNX(_("Already initialized!"));
return;
}
if(glutnotinited){
XInitThreads(); // we need it for threaded windows
glutInit(&c, v);
glutnotinited = 0;
}
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION);
initialized = 1;
}
/**
* Close all opened windows and terminate main GLUT thread
*/
void clear_GL_context(){
FNAME();
if(!initialized) return;
initialized = 0;
DBG("kill");
killwindow();
DBG("join");
//pthread_cancel(GLUTthread);
pthread_join(GLUTthread, NULL); // wait while main thread exits
DBG("main GL thread cancelled");
}
/*
* Coordinates transformation from CS of drawingArea into CS of picture
* x,y - pointer coordinates
* X,Y - coordinates of appropriate point at picture
*/
void conv_mouse_to_image_coords(int x, int y,
float *X, float *Y,
windowData *window){
float a = window->Daspect / window->zoom;
*X = (float)x * a - window->x0;
*Y = window->y0 - (float)y * a;
}
void conv_image_to_mouse_coords(float X, float Y,
int *x, int *y,
windowData *window){
float a = window->zoom / window->Daspect;
*x = (int)roundf((X + window->x0) * a);
*y = (int)roundf((window->y0 - Y) * a);
}
windowData *getWin(){
return win;
}