2015-03-01 14:37:23 +03:00

399 lines
11 KiB
C

// bmpview.c
//
// Copyright 2010 Edward V. Emelianoff <eddy@sao.ru>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
// MA 02110-1301, USA.
//-lglut
#include "imageview.h"
#include "macros.h"
#include <pthread.h>
#include <X11/Xlib.h> // XInitThreads();
int totWindows = 0; // total number of opened windows
pthread_t GLUTthread; // main GLUT thread
pthread_mutex_t winini_mutex = PTHREAD_MUTEX_INITIALIZER; // mutex for windows initialization
volatile int wannacreate = 0; // flag: ==1 if someone wants to create window
windowData *wininiptr = NULL;
int initialized = 0; // ==1 if GLUT is initialized; ==0 after clear_GL_context
void createWindow(windowData *win);
void RedrawWindow();
void Resize(int width, int height);
/**
* calculate window properties on creating & resizing
*/
void calc_win_props(windowData *win, GLfloat *Wortho, GLfloat *Hortho){
if(!win || ! win->image) return;
double a, A, w, h, W, H;
double Zoom = win->zoom;
w = (double)win->image->w / 2.;
h = (double)win->image->h / 2.;
W = (double)win->w;
H = (double)win->h;
A = W / H;
a = w / h;
if(A > a){ // now W & H are parameters for glOrtho
win->Daspect = h / H * 2.;
W = h * A; H = h;
}else{
win->Daspect = w / W * 2.;
H = w / A; W = w;
}
if(Wortho) *Wortho = W;
if(Hortho) *Hortho = H;
// calculate coordinates of center
win->x0 = W/Zoom - w + win->x / Zoom;
win->y0 = H / Zoom + h - win->y / Zoom;
}
/**
* create window & run main loop
*/
void createWindow(windowData *win){
FNAME();
if(!initialized) return;
if(!win) return;
int w = win->w, h = win->h;
DBG("create window with title %s", win->title);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(w, h);
win->GL_ID = glutCreateWindow(win->title);
DBG("created GL_ID=%d", win->GL_ID);
glutReshapeFunc(Resize);
glutDisplayFunc(RedrawWindow);
glutKeyboardFunc(keyPressed);
glutSpecialFunc(keySpPressed);
//glutMouseWheelFunc(mouseWheel);
glutMouseFunc(mousePressed);
glutMotionFunc(mouseMove);
//glutIdleFunc(glutPostRedisplay);
glutIdleFunc(NULL);
DBG("init textures");
glGenTextures(1, &(win->Tex));
calc_win_props(win, NULL, NULL);
win->zoom = 1. / win->Daspect;
// createMenu(win->ID);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, win->Tex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, win->image->w, win->image->h, 0,
GL_RGB, GL_UNSIGNED_BYTE, win->image->rawdata);
glDisable(GL_TEXTURE_2D);
totWindows++;
DBG("OK, total opened windows: %d", totWindows);
}
int killwindow(int GL_ID){
DBG("try to kill win GL_ID=%d", GL_ID);
windowData *win;
int canceled = 1;
win = searchWindow_byGLID(GL_ID);
if(!win) return 0;
if(!pthread_cancel(win->thread)){ // cancel thread changing data
canceled = 0;
}
// pthread_join(win->thread, NULL);
glDeleteTextures(1, &win->Tex);
glFinish();
glutDestroyWindow(win->GL_ID);
win->GL_ID = 0; // reset for forEachWindow()
pthread_mutex_unlock(&win->mutex);
if(!canceled && !pthread_cancel(win->thread)){ // cancel thread changing data
WARN(_("can't cancel a thread!"));
}
pthread_join(win->thread, NULL);
if(!removeWindow(win->ID)) WARNX(_("Error removing from list"));
totWindows--;
return 1;
}
/**
* destroy window with OpenGL or inner identificator "window"
* @param window inner or OpenGL id
* @param idtype = INNER or OPENGL
* @return 1 in case of OK, 0 if fault
*/
int destroyWindow(int window, winIdType type){
if(!initialized) return 0;
int r = 0;
pthread_mutex_lock(&winini_mutex);
if(type == INNER){
windowData *win = searchWindow(window);
if(win) r = killwindow(win->GL_ID);
}else
r = killwindow(window);
pthread_mutex_unlock(&winini_mutex);
return r;
}
void renderBitmapString(float x, float y, void *font, char *string, GLubyte *color){
if(!initialized) return;
char *c;
int x1=x, W=0;
for(c = string; *c; c++){
W += glutBitmapWidth(font,*c);// + 1;
}
x1 -= W/2;
glColor3ubv(color);
glLoadIdentity();
glTranslatef(0.,0., -150);
//glTranslatef(x,y, -4000.);
for (c = string; *c != '\0'; c++){
glColor3ubv(color);
glRasterPos2f(x1,y);
glutBitmapCharacter(font, *c);
//glutStrokeCharacter(GLUT_STROKE_ROMAN, *c);
x1 = x1 + glutBitmapWidth(font,*c);// + 1;
}
}
void redisplay(int GL_ID){
if(!initialized) return;
glutSetWindow(GL_ID);
glutPostRedisplay();
}
/*
if(redraw)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h,
GL_LUMINANCE, GL_FLOAT, ptro); // s/image->data/tex/
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, w, h,
0, GL_LUMINANCE, GL_FLOAT, ptro);
//glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
//glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
*/
void RedrawWindow(){
if(!initialized) return;
int window;
window = glutGetWindow();
windowData *win = searchWindow_byGLID(window);
if(!win) return;
if(pthread_mutex_trylock(&win->mutex) != 0) return;
int w = win->image->w, h = win->image->h;
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
//glTranslatef(win->x-w/2., win->y-h/2., win->z);
glTranslatef(win->x, win->y, 0.);
glScalef(-win->zoom, -win->zoom, 1.);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, win->Tex);
if(win->image->changed){
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, win->image->rawdata);
win->image->changed = 0;
}
/*
glBegin(GL_QUADS);
glTexCoord2f(0., 1.); glVertex3f(0., 0., 0.);
glTexCoord2f(0., 0.); glVertex3f(0.,h, 0.);
glTexCoord2f(1., 0.); glVertex3f(w, h, 0.);
glTexCoord2f(1., 1.); glVertex3f(w, 0., 0.);
glEnd();
*/
w /= 2.; h /= 2.;
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex2f(-w, -h );
glTexCoord2f(1.0f, 0.0f); glVertex2f( w, -h );
glTexCoord2f(1.0f, 1.0f); glVertex2f( w, h );
glTexCoord2f(0.0f, 1.0f); glVertex2f(-w, h );
glEnd();
glDisable(GL_TEXTURE_2D);
glFinish();
glutSwapBuffers();
pthread_mutex_unlock(&win->mutex);
}
/**
* main freeGLUT loop
* waits for global signals to create windows & make other actions
*/
void *Redraw(_U_ void *arg){
while(1){
pthread_mutex_lock(&winini_mutex);
if(!initialized) return NULL;
if(wannacreate){ // someone asks to create window
DBG("call for window creating, id: %d", wininiptr->ID);
createWindow(wininiptr);
DBG("done!");
wininiptr = NULL;
wannacreate = 0;
}
forEachWindow(redisplay);
pthread_mutex_unlock(&winini_mutex);
if(totWindows) glutMainLoopEvent(); // process actions if there are windows
usleep(10000);
}
return NULL;
}
void Resize(int width, int height){
if(!initialized) return;
int window = glutGetWindow();
windowData *win = searchWindow_byGLID(window);
if(!win) return;
/* int GRAB_WIDTH = win->w, GRAB_HEIGHT = win->h;
float _U_ tmp, wd = (float) width/GRAB_WIDTH, ht = (float)height/GRAB_HEIGHT;
tmp = (wd + ht) / 2.;
width = (int)(tmp * GRAB_WIDTH); height = (int)(tmp * GRAB_HEIGHT);*/
glutReshapeWindow(width, height);
win->w = width;
win->h = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//GLfloat W = (GLfloat)GRAB_WIDTH; GLfloat H = (GLfloat)GRAB_HEIGHT;
GLfloat W, H;
calc_win_props(win, &W, &H);
glOrtho(-W,W, -H,H, -1., 1.);
// gluPerspective(90., W/H, 0., 100.0);
// gluLookAt(0., 0., H/2., 0., 0., 0., 0., 1., 0.);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
/**
* create new window, run thread & return pointer to its structure or NULL
* asynchroneous call from outside
* wait for window creating & return its data
* @param title - header (copyed inside this function)
* @param w,h - image size
* @param rawdata - NULL (then the memory will be allocated here with size w x h)
* or allocated outside data
*/
windowData *createGLwin(char *title, int w, int h, rawimage *rawdata){
FNAME();
if(!initialized) return NULL;
windowData *win = MALLOC(windowData, 1);
if(!addWindow(win)){
FREE(win);
return NULL;
}
rawimage *raw;
if(rawdata){
raw = rawdata;
}else{
raw = MALLOC(rawimage, 1);
if(raw){
raw->rawdata = MALLOC(GLubyte, w*h*3);
raw->w = w;
raw->h = h;
raw->changed = 1;
// raw->protected is zero automatically
}
}
if(!raw || !raw->rawdata){
free(raw);
return NULL;
}
win->title = strdup(title);
win->image = raw;
if(pthread_mutex_init(&win->mutex, NULL)){
WARN(_("Can't init mutex!"));
removeWindow(win->ID);
return NULL;
}
win->w = w;
win->h = h;
while(wannacreate); // wait if there was another creating
pthread_mutex_lock(&winini_mutex);
wininiptr = win;
wannacreate = 1;
pthread_mutex_unlock(&winini_mutex);
DBG("wait for creatin");
while(wannacreate); // wait until window created from main thread
DBG("window created");
return win;
}
/**
* Init freeGLUT
*/
void imageview_init(){
FNAME();
char *v[] = {PROJNAME, NULL};
int c = 1;
static int glutnotinited = 1;
if(initialized){
// "Уже инициализировано!"
WARNX(_("Already initialized!"));
return;
}
if(glutnotinited){
XInitThreads(); // we need it for threaded windows
glutInit(&c, v);
glutnotinited = 0;
}
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION);
pthread_create(&GLUTthread, NULL, &Redraw, NULL);
initialized = 1;
}
void killwindow_v(int GL_ID){
DBG("GL_ID: %d", GL_ID);
killwindow(GL_ID);
}
/**
* Close all opened windows and terminate main GLUT thread
*/
void clear_GL_context(){
FNAME();
if(!initialized) return;
pthread_mutex_lock(&winini_mutex);
forEachWindow(killwindow_v);
pthread_cancel(GLUTthread); // kill main GLUT thread
pthread_join(GLUTthread, NULL);
initialized = 0;
pthread_mutex_unlock(&winini_mutex);
}
/*
* Coordinates transformation from CS of drawingArea into CS of picture
* x,y - pointer coordinates
* X,Y - coordinates of appropriate point at picture
*/
void conv_mouse_to_image_coords(int x, int y,
float *X, float *Y,
windowData *window){
float a = window->Daspect / window->zoom;
*X = x * a - window->x0;
*Y = window->y0 - y * a;
}
void conv_image_to_mouse_coords(float X, float Y,
int *x, int *y,
windowData *window){
float a = window->zoom / window->Daspect;
*x = (X + window->x0) * a;
*y = (window->y0 - Y) * a;
}