/* * imageview.h * * Copyright 2015 Edward V. Emelianov * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #pragma once #ifndef __BMPVIEW_H__ #define __BMPVIEW_H__ #include #include #include #include #include "events.h" typedef struct{ GLubyte *rawdata; // raw image data int w; // size of image int h; int changed; // == 1 if data was changed outside (to redraw) } rawimage; // events from menu: // temporaly stop capture of regular sequence #define WINEVT_PAUSE (1<<0) // capture one image in pause mode #define WINEVT_GETIMAGE (1<<1) // save current image #define WINEVT_SAVEIMAGE (1<<2) // change color palette function #define WINEVT_ROLLCOLORFUN (1<<3) // flip image #define WIN_FLIP_LR (1<<0) #define WIN_FLIP_UD (1<<1) typedef struct{ int ID; // identificator of OpenGL window char *title; // title of window GLuint Tex; // texture for image inside window rawimage *image; // raw image data int w; int h; // window size float x; float y; // image offset coordinates float x0; float y0; // center of window for coords conversion float zoom; // zoom aspect float Daspect; // aspect ratio between image & window sizes int menu; // window menu identifier uint32_t winevt; // window menu events uint8_t flip; // flipping settings pthread_t thread; // identificator of thread that changes window data pthread_mutex_t mutex;// mutex for operations with image int killthread; // flag for killing data changing thread & also signal that there's no threads } windowData; typedef enum{ INNER, OPENGL } winIdType; void imageview_init(); windowData *createGLwin(char *title, int w, int h, rawimage *rawdata); windowData *getWin(); int killwindow(); void renderBitmapString(float x, float y, void *font, char *string, GLubyte *color); void clear_GL_context(); void calc_win_props(GLfloat *Wortho, GLfloat *Hortho); void conv_mouse_to_image_coords(int x, int y, float *X, float *Y, windowData *window); void conv_image_to_mouse_coords(float X, float Y, int *x, int *y, windowData *window); #endif // __BMPVIEW_H__