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Add short list to HSFV_manage
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astrosib/astrosib.h
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103
astrosib/astrosib.h
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/*
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* geany_encoding=koi8-r
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* astrosib.h
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*
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* Copyright 2017 Edward V. Emelianov <eddy@sao.ru, edward.emelianoff@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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*/
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/*
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INDI Developers Manual
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Tutorial #2
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"Simple Telescope Driver"
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We develop a simple telescope simulator.
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Refer to README, which contains instruction on how to build this driver, and use it
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with an INDI-compatible client.
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*/
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/** \file simplescope.h
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\brief Construct a basic INDI telescope device that simulates GOTO commands.
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\author Jasem Mutlaq
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\example simplescope.h
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A simple GOTO telescope that simulator slewing operation.
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*/
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#pragma once
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#include "inditelescope.h"
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class AstroSib : public INDI::DefaultDevice{
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public:
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AstroSib();
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~AstroSib();
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bool ISNewSwitch (const char *dev, const char *name, ISState *states, char *names[], int n);
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bool ISNewNumber(const char *dev, const char *name, double values[], char *names[], int n);
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void TimerHit();
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protected:
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bool Connect();
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bool Disconnect();
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bool Handshake();
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const char *getDefaultName();
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bool initProperties();
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bool updateProperties();
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private:
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enum {_ON, _OFF};
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// last ambient & mirror temperature values
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float ambtemp {0}, mirrtemp {0}, focusert{0};
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INumber TempN[3]; // mirror, ambient and focuser
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INumberVectorProperty TempNP;
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void TemperatureChk();
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// shutter leaves state
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enum {SHTR_OPENED, SHTR_CLOSED};
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bool ShtrInProgress{false};
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ISwitch ShtrsS[2]; // roof shutters switch
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ISwitchVectorProperty ShtrsSP;
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bool ShutterSetState(int newstate);
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void ShutterChk();
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// focuser current/relative/absolute position
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bool FocInProgress{false};
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int foccur{0}, focabs{0};
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INumber FocuserN[3];
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INumberVectorProperty FocuserNP, FocuserNPcur;
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bool FocuserSetVal(int focval);
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void FocuserChk();
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// mirror cooler
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ISwitch CoolerS[2];
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ISwitchVectorProperty CoolerSP;
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// cooler auto
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ISwitch ACoolerS[2];
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ISwitchVectorProperty ACoolerSP;
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bool CoolerSetState(int newstate);
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bool ACoolerSetState(int newstate);
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void CoolerChk();
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// heater
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ISwitch AHeaterS[2];
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ISwitchVectorProperty AHeaterSP;
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INumber PHeaterN;
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INumberVectorProperty PHeaterNP;
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bool AHeaterSetState(int newstate);
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bool HeaterSetPower(int pwr);
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void HeaterChk();
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};
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