simple relative coordinates when point by mouse (if ROT0, CRPIX1 and CRPIX2 given)

This commit is contained in:
eddyem
2016-08-04 15:30:54 +03:00
parent 21b870159d
commit c601c6ac10
10 changed files with 157 additions and 179 deletions

View File

@@ -37,6 +37,8 @@ void processKeybrd(unsigned char key, int mod, int win_GL_ID, _U_ int x, _U_ int
case 27:
destroyWindow_async(win_GL_ID);
break;
/* case 'x':
break;*/
case 'Z':
win->zoom *= 1.1;
calc_win_props(win, NULL, NULL);
@@ -67,6 +69,11 @@ void keySpPressed(_U_ int key, _U_ int x, _U_ int y){
DBG("Sp. key pressed. mod=%d, keycode=%d, point=(%d,%d)\n", glutGetModifiers(), key, x,y);
}
// in defhdrs.c
extern void calc_coords(float x, float y, double *alpha, double *delta);
extern char *time_asc(double t);
extern char *angle_asc(double a);
int oldx, oldy; // coordinates when mouse was pressed
int movingwin = 0; // ==1 when user moves image by middle button
void mousePressed(_U_ int key, _U_ int state, _U_ int x, _U_ int y){
@@ -78,8 +85,16 @@ void mousePressed(_U_ int key, _U_ int state, _U_ int x, _U_ int y){
if(state == GLUT_DOWN){
oldx = x; oldy = y;
float X,Y;
double RA, D;
conv_mouse_to_image_coords(x,y,&X,&Y,win);
DBG("press in (%d, %d) == (%f, %f) on image; mod == %d", x,y,X,Y, mod);
calc_coords(X, Y, &RA, &D);
printf("x = %f, y= %f", X, Y);
/// "úÁÄÁÊÔÅ WCS ÐÁÒÁÍÅÔÒÙ, ÐÏ ËÒÁÊÎÅÊ ÍÅÒÅ ROT0, CRPIX1 É CRPIX2"
if(RA > 4e6){
printf("\n");
WARNX(_("Give WCS parameters, at least ROT0, CRPIX1 and CRPIX2"));
}else printf(", ra = %s, dec=%s\n", angle_asc(RA), time_asc(D));
if(key == GLUT_MIDDLE_BUTTON) movingwin = 1;
if(key == 3){ // wheel UP
if(mod == 0) win->y += 10.*win->zoom; // nothing pressed - scroll up
@@ -94,47 +109,20 @@ void mousePressed(_U_ int key, _U_ int state, _U_ int x, _U_ int y){
}else{
movingwin = 0;
}
/* DBG("Mouse button %s. point=(%d, %d); mod=%d, button=%d\n",
(state == GLUT_DOWN)? "pressed":"released", x, y, glutGetModifiers(), key);*/
}
/* int window = glutGetWindow();
if(window == WaveWindow){ // ÝÅÌËÎÕÌÉ × ÏËÎÅ Ó ×ÅÊ×ÌÅÔÏÍ
_U_ int w = glutGet(GLUT_WINDOW_WIDTH) / 2;
_U_ int h = glutGet(GLUT_WINDOW_HEIGHT) / 2;
if(state == GLUT_DOWN && key == GLUT_LEFT_BUTTON){
//HistCoord[0] = (x > w);
//HistCoord[1] = (y > h);
}
}
*/
}
/* this doesn't work
void mouseWheel(int button, int dir, int x, int y){
int window = glutGetWindow();
windowData *win = searchWindow_byGLID(window);
if(!win) return;
DBG("Mouse wheel, dir: %d. point=(%d, %d); mod=%d, button=%d\n",
dir, x, y, glutGetModifiers(), button);
}
*/
void mouseMove(_U_ int x, _U_ int y){
int window = glutGetWindow();
windowData *win = searchWindow_byGLID(window);
if(!win) return;
//DBG("Mouse moved to (%d, %d)\n", x, y);
if(movingwin){
float X, Y, nx, ny;//, w2, h2;
float X, Y, nx, ny;
float a = win->Daspect;
X = (x - oldx) * a; Y = (y - oldy) * a;
nx = win->x + X;
ny = win->y - Y;
// w2 = win->image->w / 2. * win->zoom;
// h2 = win->image->h / 2. * win->zoom;
// if(nx < w2 && nx > -w2)
win->x = nx;
// if(ny < h2 && ny > -h2)
win->y = ny;
win->x = nx;
win->y = ny;
oldx = x;
oldy = y;
calc_win_props(win, NULL, NULL);
@@ -162,6 +150,7 @@ void createMenu(int GL_ID){
glutAddMenuEntry("Quit (ctrl+q)", 'q');
glutAddMenuEntry("Close this window (ESC)", 27);
glutAddMenuEntry("Restore zoom (1)", '1');
// glutAddMenuEntry("Make exposition (x)", 'x');
glutAttachMenu(GLUT_RIGHT_BUTTON);
}

View File

@@ -37,6 +37,5 @@ void mousePressed(int key, int state, int x, int y);
void mouseMove(int x, int y);
void createMenu(int window);
void menuEvents(int opt);
//void mouseWheel(int button, int dir, int x, int y);
#endif // __EVENTS_H__

View File

@@ -80,28 +80,20 @@ void createWindow(windowData *win){
glutDisplayFunc(RedrawWindow);
glutKeyboardFunc(keyPressed);
glutSpecialFunc(keySpPressed);
//glutMouseWheelFunc(mouseWheel);
glutMouseFunc(mousePressed);
glutMotionFunc(mouseMove);
//glutIdleFunc(glutPostRedisplay);
glutIdleFunc(NULL);
DBG("init textures");
glGenTextures(1, &(win->Tex));
win->zoom = 1.;
// calc_win_props(win, NULL, NULL);
// win->zoom = 1. / win->Daspect;
// DBG("Daspect: %g, zoom: %g", win->Daspect, win->zoom);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, win->Tex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, win->image->w, win->image->h, 0,
GL_RGB, GL_UNSIGNED_BYTE, win->image->rawdata);
glDisable(GL_TEXTURE_2D);
@@ -194,19 +186,6 @@ void redisplay(int GL_ID){
glutPostRedisplay();
}
/*
if(redraw)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h,
GL_LUMINANCE, GL_FLOAT, ptro); // s/image->data/tex/
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, w, h,
0, GL_LUMINANCE, GL_FLOAT, ptro);
//glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
//glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
*/
void RedrawWindow(){
if(!initialized) return;
int window;
@@ -218,7 +197,6 @@ void RedrawWindow(){
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
//glTranslatef(win->x-w/2., win->y-h/2., win->z);
glTranslatef(win->x, win->y, 0.);
glScalef(-win->zoom, -win->zoom, 1.);
glEnable(GL_TEXTURE_2D);
@@ -229,14 +207,6 @@ void RedrawWindow(){
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, win->image->rawdata);
win->image->changed = 0;
}
/*
glBegin(GL_QUADS);
glTexCoord2f(0., 1.); glVertex3f(0., 0., 0.);
glTexCoord2f(0., 0.); glVertex3f(0.,h, 0.);
glTexCoord2f(1., 0.); glVertex3f(w, h, 0.);
glTexCoord2f(1., 1.); glVertex3f(w, 0., 0.);
glEnd();
*/
w /= 2.; h /= 2.;
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex2f(-w, -h );
@@ -255,10 +225,6 @@ void RedrawWindow(){
* waits for global signals to create windows & make other actions
*/
void *Redraw(_U_ void *arg){
// pthread_cond_t fakeCond = PTHREAD_COND_INITIALIZER;
// struct timeval tv;
// struct timespec timeToWait;
// struct timeval now;
while(1){
pthread_mutex_lock(&winini_mutex);
if(!initialized){
@@ -279,22 +245,8 @@ void *Redraw(_U_ void *arg){
wannakill_GL_ID = 0;
}
forEachWindow(redisplay);
/* gettimeofday(&now,NULL);
timeToWait.tv_sec = now.tv_sec;
timeToWait.tv_nsec = now.tv_usec * 1000UL + 10000000UL;
pthread_cond_timedwait(&fakeCond, &winini_mutex, &timeToWait);*/
pthread_mutex_unlock(&winini_mutex);
//pthread_testcancel();
if(totWindows) glutMainLoopEvent(); // process actions if there are windows
/* gettimeofday(&now,NULL);
timeToWait.tv_sec = now.tv_sec;
timeToWait.tv_nsec = now.tv_usec * 1000UL + 10000000UL;
pthread_mutex_lock(&fakeMutex);
pthread_cond_timedwait(&fakeCond, &fakeMutex, &timeToWait);
pthread_mutex_unlock(&fakeMutex);*/
/* tv.tv_sec = 0;
tv.tv_usec = 10000;
select(0, NULL, NULL, NULL, &tv);*/
usleep(10000);
}
return NULL;
@@ -305,22 +257,15 @@ void Resize(int width, int height){
int window = glutGetWindow();
windowData *win = searchWindow_byGLID(window);
if(!win) return;
/* int GRAB_WIDTH = win->w, GRAB_HEIGHT = win->h;
float _U_ tmp, wd = (float) width/GRAB_WIDTH, ht = (float)height/GRAB_HEIGHT;
tmp = (wd + ht) / 2.;
width = (int)(tmp * GRAB_WIDTH); height = (int)(tmp * GRAB_HEIGHT);*/
glutReshapeWindow(width, height);
win->w = width;
win->h = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//GLfloat W = (GLfloat)GRAB_WIDTH; GLfloat H = (GLfloat)GRAB_HEIGHT;
GLfloat W, H;
calc_win_props(win, &W, &H);
glOrtho(-W,W, -H,H, -1., 1.);
// gluPerspective(90., W/H, 0., 100.0);
// gluLookAt(0., 0., H/2., 0., 0., 0., 0., 1., 0.);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
@@ -389,11 +334,12 @@ void imageview_init(){
int c = 1;
static int glutnotinited = 1;
if(initialized){
// "Уже инициализировано!"
// "õÖÅ ÉÎÉÃÉÁÌÉÚÉÒÏ×ÁÎÏ!"
WARNX(_("Already initialized!"));
return;
}
if(glutnotinited){
DBG("init");
XInitThreads(); // we need it for threaded windows
glutInit(&c, v);
glutnotinited = 0;
@@ -419,12 +365,10 @@ void clear_GL_context(){
initialized = 0;
DBG("locked");
// kill main GLUT thread
// pthread_cancel(GLUTthread);
pthread_mutex_unlock(&winini_mutex);
forEachWindow(killwindow_v);
DBG("join");
pthread_join(GLUTthread, NULL); // wait while main thread exits
// pthread_mutex_unlock(&winini_mutex);
DBG("main GL thread cancelled");
}