/* * This file is part of the CCD_Capture project. * Copyright 2022 Edward V. Emelianov . * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include #include #include #include "ccdfunc.h" // events from menu: // temporaly stop capture of regular sequence #define WINEVT_PAUSE (1<<0) // capture one image in pause mode #define WINEVT_GETIMAGE (1<<1) // save current image #define WINEVT_SAVEIMAGE (1<<2) // change color palette function #define WINEVT_ROLLCOLORFUN (1<<3) // invert equalization status #define WINEVT_EQUALIZE (1<<4) // flip image #define WIN_FLIP_LR (1<<0) #define WIN_FLIP_UD (1<<1) // common structs with events.c typedef struct{ GLubyte *rawdata; // raw image data int w; // size of image int h; int changed; // == 1 if data was changed outside (to redraw) } rawimage; typedef struct{ int ID; // identificator of OpenGL window char *title; // title of window GLuint Tex; // texture for image inside window rawimage *image; // raw image data int w; int h; // window size float x; float y; // image offset coordinates float x0; float y0; // center of window for coords conversion float zoom; // zoom aspect float Daspect; // aspect ratio between image & window sizes int menu; // window menu identifier uint32_t winevt; // window menu events uint8_t flip; // flipping settings pthread_t thread; // identificator of thread that changes window data pthread_mutex_t mutex;// mutex for operations with image int killthread; // flag for killing data changing thread & also signal that there's no threads } windowData; /* typedef enum{ INNER, OPENGL } winIdType; */ void closeGL(); void calc_win_props(GLfloat *Wortho, GLfloat *Hortho); void conv_mouse_to_image_coords(int x, int y, float *X, float *Y, windowData *window); void conv_image_to_mouse_coords(float X, float Y, int *x, int *y, windowData *window); windowData* getWin(); typedef int (*imagefunc)(IMG**); int viewer(imagefunc);